randy andy tw1 12 Posted March 13, 2016 here is the code i am using to spawn the text _duration = 5; _fadeInTime = 2; sleep 4; _introText = format["%1","<t font='PuristaSemiBold' align='right'>Rusty In Places<br />Presents</t>"]; [_introText,0.5,0.2,_duration,_fadeInTime,0,5] spawn bis_fnc_dynamicText; At the moment i am using _introText,0.5,0.2 to set the position of the text which works great for my monitor 1920 x 1080 16:9 However the text does not display correctly (its slightly off screen to the left) at a screen resolution of 1680 x 1059 16:10. Is there a way i can write this so that it positions itself in the bottom left corner of the screen no matter what the screen resolution is? thank you Share this post Link to post Share on other sites
HallyG 239 Posted March 13, 2016 Try having a look at using safezone Share this post Link to post Share on other sites
Ed! 13 Posted March 13, 2016 Changing the screen resolution without restarting the game causes issues with UI controls. Have you tried restarting your game after applying the new resolution? Share this post Link to post Share on other sites
randy andy tw1 12 Posted March 13, 2016 Changing the screen resolution without restarting the game causes issues with UI controls. Have you tried restarting your game after applying the new resolution? yes bud I released the mission onto my groups server, one of the players has a screen resolution of 1680 x 1050 and reported that the text appeared off screen. i changed my resolution, and can confirm it is indeed off screen slightly. Share this post Link to post Share on other sites