Neviothr 102 Posted March 12, 2016 Basically, I made a character addon, and I want the AI to react / spot that character very quickly when it's controlled by a player. The config.cpp is below, my question is: is there anything I can do on the config.cpp end to make the player more spot-able / visible to AI. Thanks in advance. class CfgPatches { class cx_soldier { units[]={}; weapons[]={}; requiredVersion=0.1; requiredAddons[]={"A3_Characters_F"}; }; }; class CfgVehicleClasses { class universal_soldier { displayName="CX Universal Soldier"; }; }; class CfgVehicles { class I_Soldier_base_F; class cx_Soldier_base: I_Soldier_base_F { author = "cx64"; scope = 2; scopeCurator = 2; scopeArsenal = 2; identityTypes[] = {"LanguageENG_F","Head_NATO","G_NATO_default"}; displayName = "Universal Soldier"; cost = 10000000; camouflage = 10000000; threat[] = {1, 1, 1}; canDeactivateMines = true; engineer = true; attendant = 1; vehicleClass = "universal_soldier"; model = "\A3\Characters_F\BLUFOR\b_soldier_01.p3d"; accuracy = 0.1; audible = 1; }; }; Share this post Link to post Share on other sites
Jackal326 1182 Posted March 12, 2016 Before I read your config I was going to suggest increasing the 'camouflage' config parameter. However, with a 'camouflage' value of '10000000' the AI will likely know everything there is to know about the player's character before the player does, including what he had for breakfast 6 weeks ago, and what he intends to do after he graduates from University... The only other suggestion I have is to alter the 'accuracy' parameter in-line with the Wiki, so perhaps try a value smaller than your current value of '0.1' 1 Share this post Link to post Share on other sites
Neviothr 102 Posted March 13, 2016 I've set the accuracy to 0.0000001, but the AI still takes a few seconds to spot the player after he comes out of cover. Is there anything else that could be done? Share this post Link to post Share on other sites
Jackal326 1182 Posted March 13, 2016 Not as far as I'm aware, I think with those values the unit is as noticable as is currently possible, at least from a config level. There may be some sort of scripting command(s) that could be used, however that is not my wheel-house. 1 Share this post Link to post Share on other sites
Neviothr 102 Posted March 14, 2016 Alright, thank you for your help! :) Share this post Link to post Share on other sites