macfifa 10 Posted March 12, 2016 (edited) hi I am new at making terrain and i am having problem with the clutter and tried alot to solve it but no luck the clutter i used not showing on the game here my simple setup cfgClutter class maz_Grass: DefaultClutter { model = "A3\Plants_F\Clutter\c_Grass_Tall_Dead.p3d"; affectedByWind = 0.0; swLighting = 1; scaleMin = 0.7; scaleMax = 1; }; cfgSurfaces class CfgSurfaces{ class Default{}; class Water{}; class maz_Grasstp: Default { access = 2; files = maz_grasstp*; rough=0.11; dust=0.1; soundEnviron = "drygrass"; character= maz_grassy; soundHit = soft_ground; };};class CfgSurfaceCharacters{ class maz_grassy { probability[] = {1}; names[] = {maz_Grass}; };}; layers.cfg class Layers{ class maz_grasstp { texture = ""; material = "\hatzerimairbase\data\maz_desert.rvmat"; };};class Legend{ picture="\hatzerimairbase\source\maplegend.png"; class Colors { maz_grasstp[] = {{207,115,0}}; };}; edit : I followed a tutorial for the name of the classes and i should have at least 4 or 5 layer then the clutter works fine also there is an arrow showed up in the bottom left corner of my map in the game not buldozer Edited March 20, 2016 by macfifa Share this post Link to post Share on other sites