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A140

Stretched out terrain on the border

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Hey,

 

Whenever I go in-game/in Buldozer-mode and check my terrain borders I see this "stretching" out that occurs outside the map.

I could only guess that the engine is trying to make the terrain "continuous" in one way or another and that somehow results to the stretching of the terrain?

I am a tad bit unsure whether the stretching occurs outside the map or not, because the stretched area doesn't have that "gray" colour; instead it just uses my grass & sand texture and "stretches" it out.

I am able to upload pictures if that's required, but I have a feeling that this issue has been happening on certain maps that are rather popular so I am right now under the assumption of that everyone knows what I'm talking about.

 

Thanks!

 

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Hi,

 

Check your OutsideTerrain class in your config.cpp.

 

On this class, make sure that the parameter enableTerrainSynth is set to 0 and not 1. From this class you can also edit the close texture file or the long range texture (satellite picture).
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OutsideTerrain / enableTerrainSynth settings works only in Game, Bulldozer don't read configs.

Maybe you mean the Bordeline Bug (Tartan Bug)?

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Hey,

Your solution worked for me in-game, anthariel, thanks!

And yeah, I believe that it might be the "Tartan Bug", still got Buldozer left to fix.

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OutsideTerrain / enableTerrainSynth settings works only in Game, Bulldozer don't read configs.

Maybe you mean the Bordeline Bug (Tartan Bug)?

 

Bulldozer depends on certain parameters defined in main config file of A3 located in P:\bin\config.cpp just like Arma3.exe in some ways.

 

As far as I understand the "DefaultWorld" parameter is used to be the world used in Buldozer a kind of empty world for easier editing. Then you need to create just like Stratis or Altis a sub-island config world (CAWorld for example) wich define more things like sea, clouds, sky, moon, sun textures, models etc... take a look in the config file of a3\map_data\.

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Still having an issue with this; lakes, land are being duplicated across the border and it creates huge lag.

Should I try to surround the terrain with water (by lowering the terrain border height in the height-map) so instead that the terrain instead duplicates the water across the border?

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