leonidmanylov 12 Posted March 6, 2016 Hello gentlemen, a new editor has very good production crew visualize the results. But there is no output in the format needed for the Addons server. And I was thinking, maybe we shouldn't invent the wheel anew, but to use the formula from 3D editor MACA134 ? Namely, 3D eden has a conclusion in terrain builder: "Map_altis_F";210119.390625;15894.543945;0;-1.75647;-1.06973;1;120.467705;"Compass_F";210119.203125;15893.938477;0;-1.75647;-1.06973;1;120.482971; "Truck_01_covered_F";210130.28125;15924.110352;195.043;-0.764;-1.298;1;119.149605; "BarGate_F";210120.140625;15907.850586;108.265;-0;-0;1;119.222244; "LampStreet_F";210123.234375;15912.606445;189.736;-0;-0;1;119.183304; "BagBunker_Small_F";210118.75;15900.03125;108.066;-1.60389;-0.840233;1;119.405296; "Wall_IndCnc_4_F";210123.421875;15916.704102;109.865;-0;-0;1;119.123772; "Wall_IndCnc_4_F";210125.484375;15922.316406;111.145;-0;-0;1;119.0652466; "Wall_IndCnc_4_F";210127.703125;15927.950195;111.145;-0;-0;1;119.0280914; "Crash_barrier_F";210110.171875;15904.380859;18.2583;-0;-0;1;119.216805; "Crash_barrier_F";210114.28125;15916.963867;197.112;-0;-0;1;118.987885; "Oil_spill";210125.484375;15917.262695;0;-0.916639;-1.68016;1;119.149681; "CargoNet_01_barrels_F";210125.5;15918.537109;0;-0.916639;-1.68016;1;119.128456; "LampStreet_F";210134.84375;15931.192383;160.36;-0;-0;1;119.0168457; "Wall_IndCnc_4_F";210131.4375;15932.163086;152.052;-0;-0;1;118.948097; "Wall_IndCnc_4_F";210136.90625;15933.0126953;191.284;-0;-0;1;119.817589; "CargoNet_01_barrels_F";210135.96875;15931.253906;0;-1.29845;-1.06936;1;119.0368195; "CanisterFuel_F";210138.640625;15931.0195313;0;-1.29845;-1.06936;1;119.0918121; "CanisterPlastic_F";210137.796875;15930.125977;0;-1.29845;-1.06936;1;119.0963516; "FireExtinguisher_F";210134.359375;15931.538086;0;-1.29845;-1.06936;1;118.999916; "Tyre_F";210132.9375;15931.90625;0;-1.29845;-1.06936;1;118.965118; "BarGate_F";210154.234375;15896.982422;107.228;-0;-0;1;120.49675; "BagBunker_Small_F";210149.03125;15889.494141;286.749;-2.36687;-1.22205;1;120.575836; "Mast_F";210148.75;15887.523438;0;-0;-0;1;120.63221; "TentA_F";210141.078125;15883.888672;199.092;-2.21435;-1.06936;1;120.523102; "GarbageBags_F";210145.515625;15882.791016;0;-1.37487;-1.90916;1;120.704918; "Garbage_square5_F";210142.953125;15887.544922;199.222;-2.74809;-1.90916;1;120.437065; "Crash_barrier_F";210169.4375;15898.962891;197.112;-0;-0;1;121.174301; "Crash_barrier_F";210165.953125;15886.341797;18.2583;-0;-0;1;121.392609; "Crash_barrier_F";210158.59375;15888.765625;18.2583;-0;-0;1;121.250389; "Garbage_line_F";210146.421875;15888.0605469;194.545;-2.36687;-2.29064;1;120.586464; "HBarrier_3_F";210149.140625;15885.209961;107.04;-2.36687;-1.22205;1;120.699287; "HBarrier_3_F";210148.046875;15881.975586;107.04;-1.37487;-0.840466;1;120.769691; "HBarrier_3_F";210146.3125;15879.797852;10.6959;-1.37487;-1.90916;1;120.754883; "HBarrier_3_F";210142.953125;15880.779297;19.9901;-2.21435;-1.06936;1;120.64563; "Bench_02_F";210147.703125;15885.873047;106.096;-0;-0;1;120.678391; "CanisterOil_F";210144.84375;15882.387695;0;-1.37487;-1.90916;1;120.684525; "LampStreet_F";210153.3125;15902.732422;189.736;-0;-0;1;120.353668; "LampStreet_F";210150.203125;15928.194336;189.736;-0;-0;1;119.927582; "dp_transformer_F";210157.640625;15911.169922;286.047;-0;-0;1;120.457443; "ScrapHeap_1_F";210141.53125;15929.755859;111.462;-1.98544;-4.11823;1;119.273567; "Crash_barrier_F";210162.21875;15901.161133;197.112;-0;-0;1;121.0529251; "Tyres_F";210152.34375;15927.371094;0;-359.389;-5.63492;1;120.126091; "HBarrier_3_F";210157.625;15906.758789;290.404;-0.382061;-2.4432;1;120.449066; "HBarrier_3_F";210156.578125;15903.694336;107.04;-0.840233;-1.98544;1;120.446129; "JunkPile_F";210154.53125;15906.811523;0;-0.840233;-1.90916;1;120.341919; "PaperBox_open_empty_F";210145.1875;15928.731445;0;-1.98544;-4.11823;1;119.559456; "CargoNet_01_barrels_F";210148.265625;15928.908203;0;-1.98544;-3.05281;1;119.760658; "GarbageBarrel_01_F";210156.265625;15923.897461;0;-359.389;-2.13817;1;120.40284; "FireExtinguisher_F";210149.796875;15929.34082;0;-359.389;-5.63492;1;119.903557; "MRAP_01_unarmed_F";210147.984375;15910.892578;67.51;-0.382;-1.909;1;120.0862122; "Wall_IndCnc_4_F";210148.453125;15930.743164;191.356;-0;-0;1;120.0948639; "Wall_IndCnc_4_F";210142.65625;15931.859375;191.284;-0;-0;1;119.975227; "Scrap_MRAP_01_F";210192.46875;15894.46582;101.656;-1.60389;-0;1;121.67778; "Crash_barrier_F";210173.46875;15883.829102;18.2583;-0;-0;1;121.467613; "Crash_barrier_F";210176.859375;15896.688477;197.112;-0;-0;1;121.415535; "SignM_WarningUnexplodedAmmo_F";210186.65625;15893.378906;288.862;-0;-0;1;121.668999; "LampStreet_F";210175.59375;15905.813477;17.179;-0;-0;1;121.329834; And there is a formula {private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; if (_x select 4) then { _obj setDir (_x select 2); _obj setPos (_x select 1); } else { _obj setPosATL (_x select 1); _obj setVectorDirAndUp (_x select 3); }; } foreach _objs; I'm not good in coding, but the thought is in the right direction, not to bother, and to use what is there already. If you have any ideas, add to my thoughts please. Share this post Link to post Share on other sites
leonidmanylov 12 Posted March 7, 2016 IF version from 3d editor MACA134 0 1 2 3 4 ["Land_ChairPlastic_F", [20793,7270.59,0],56.4546,[[0.833448,0.552598,0],[0,0,1]],false] {private ["_obj"]; _obj = createVehicle [_x select 0, [0,0,0], [], 0, "CAN_COLLIDE"]; if (_x select 4) then { _obj setDir (_x select 2); _obj setPos (_x select 1); } else { _obj setPosATL (_x select 1); _obj setVectorDirAndUp (_x select 3); }; } foreach _objs; else variable from me "BagBunker_Small_F"; 210118.75;15900.03125;108.066; -1.60389;-0.840233;1; 119.405296;false; object coordinates Dir And Up direction 0 1 2 3 4 5 6 7 {private ["_obj"]; _obj = createVehicle _x select 0;0;0;0;0;0;0; "CAN_COLLIDE";if (_x select 7) then {_obj setDir (_x select 6);_obj setPos (_x select 1,2,3);} else {_obj setPosATL (_x select 1,2,3);_obj setVectorDirAndUp (_x select 4,5);};} foreach _objs; maybe i'm right or not? correct me Share this post Link to post Share on other sites
leonidmanylov 12 Posted March 18, 2016 The solution is found http://steamcommunity.com/sharedfiles/filedetails/?id=630702051&searchtext=E3DEN Share this post Link to post Share on other sites
TBsThug 14 Posted August 1, 2016 The solution is found http://steamcommunity.com/sharedfiles/filedetails/?id=630702051&searchtext=E3DEN This link will not work for me. I built 3 bridges in Tanoa and it toke me about 6 hours. I cant do any thing with them. I tried to export to a sqf so I could put them on my server. That did not work. I am looking and trying to find a way. Tried the addon M3 Editor 0.18, but it will crash my arma 3 after using it of more then a minute. I dont know what to do. Any help I thank you in advance. Share this post Link to post Share on other sites
AdirB 18 Posted August 16, 2016 download mod Ares -->preview the missions enter zues --> util -->add object to zeus --> save/load ---> export to sqf Share this post Link to post Share on other sites