Neviothr 102 Posted February 26, 2016 I'm trying to give each different type of AI unit a different loadout. init.sqf: [] call compile preprocessfile "f\customLoadouts.sqf"; {[_x] call fnc_loadout} forEach allUnits; customLoadouts.sqf: fnc_loadout = { params ["_unit", "_role"]; _role = (typeOf _unit); //Remove all current gear removeGoggles _unit; removeBackpack _unit; removeHeadgear _unit: removeVest _unit; removeUniform _unit; removeAllWeapons _unit: removeAllAssignedItems _unit; switch (typeOf _unit) do { //Ammo Bearer case "I_Soldier_A_F": { _unit forceAddUniform "rhs_chdkz_uniform_5"; _unit addItemToUniform "FirstAidKit"; for "_i" from 1 to 3 do {_unit addItemToUniform "30Rnd_556x45_Stanag_Tracer_Yellow";}; for "_i" from 1 to 2 do {_unit addItemToUniform "rhs_VOG25";}; _unit addVest "V_TacVest_oli"; for "_i" from 1 to 8 do {_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Yellow";}; for "_i" from 1 to 2 do {_unit addItemToVest "16Rnd_9x21_Mag";}; for "_i" from 1 to 2 do {_unit addItemToVest "HandGrenade";}; addItemToVest "SmokeShell"; _unit addBackpack "B_Carryall_mcamo"; for "_i" from 1 to 4 do {_unit addItemToBackpack "FirstAidKit";}; _unit addItemToBackpack "SmokeShellGreen"; for "_i" from 1 to 2 do {_unit addItemToBackpack "Chemlight_green";}; for "_i" from 1 to 8 do {_unit addItemToBackpack "30Rnd_556x45_Stanag_Tracer_Yellow";}; _unit addItemToBackpack "rhs_100Rnd_762x54mmR"; for "_i" from 1 to 3 do {_unit addItemToBackpack "hlc_20Rnd_762x51_B_fal";}; _unit addItemToBackpack "rhs_rpg7_PG7VL_mag"; for "_i" from 1 to 2 do {_unit addItemToBackpack "HandGrenade";}; for "_i" from 1 to 2 do {_unit addItemToBackpack "MiniGrenade";}; for "_i" from 1 to 4 do {_unit addItemToBackpack "rhs_VOG25";}; _unit addHeadgear "H_Bandanna_gry"; _unit addWeapon "RH_M16a1"; _unit addWeapon "hgun_P07_F"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; _unit linkItem "ItemGPS"; }; //Auto Rifleman case "I_Soldier_AR_F" { _unit forceAddUniform "rhs_chdkz_uniform_4"; _unit addItemToUniform "FirstAidKit"; for "_i" from 1 to 2 do {_unit addItemToUniform "16Rnd_9x21_Mag";}; _unit addItemToUniform "HandGrenade"; _unit addItemToUniform "SmokeShell"; _unit addVest "V_TacVestIR_blk"; for "_i" from 1 to 2 do {_unit addItemToVest "rhs_100Rnd_762x54mmR";}; _unit addItemToVest "SmokeShellGreen"; for "_i" from 1 to 2 do {_unit addItemToVest "Chemlight_green";}; _unit addHeadgear "H_Bandanna_blu"; _unit addWeapon "rhs_weap_pkm"; _unit addWeapon "hgun_P07_F"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; }; //Combat Life Saver case "I_medic_F" { _unit forceAddUniform "rhs_chdkz_uniform_3"; _unit addItemToUniform "FirstAidKit"; for "_i" from 1 to 3 do {_unit addItemToUniform "rhs_30Rnd_762x39mm";}; _unit addVest "V_TacVest_camo"; for "_i" from 1 to 2 do {_unit addItemToVest "rhs_30Rnd_762x39mm";}; for "_i" from 1 to 2 do {_unit addItemToVest "16Rnd_9x21_Mag";}; _unit addItemToVest "SmokeShell"; _unit addItemToVest "SmokeShellGreen"; _unit addItemToVest "SmokeShellOrange"; _unit addItemToVest "SmokeShellPurple"; for "_i" from 1 to 2 do {_unit addItemToVest "Chemlight_green";}; _unit addBackpack "B_FieldPack_oli"; for "_i" from 1 to 10 do {_unit addItemToBackpack "FirstAidKit";}; _unit addItemToBackpack "Medikit"; _unit addHeadgear "H_Bandanna_cbr"; _unit addWeapon "rhs_weap_akms"; _unit addWeapon "hgun_P07_F"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; }; //Crewman case "I_crew_F" { _unit forceAddUniform "rhs_chdkz_uniform_2"; _unit addItemToUniform "FirstAidKit"; for "_i" from 1 to 3 do {_unit addItemToUniform "rhs_30Rnd_762x39mm";}; _unit addVest "V_BandollierB_blk"; for "_i" from 1 to 2 do {_unit addItemToVest "rhs_30Rnd_762x39mm";}; for "_i" from 1 to 2 do {_unit addItemToVest "16Rnd_9x21_Mag";}; for "_i" from 1 to 2 do {_unit addItemToVest "HandGrenade";}; for "_i" from 1 to 2 do {_unit addItemToVest "Chemlight_green";}; _unit addItemToVest "SmokeShell"; _unit addItemToVest "SmokeShellGreen"; _unit addHeadgear "rhs_tsh4"; _unit addWeapon "rhs_weap_akms"; _unit addWeapon "hgun_P07_F"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; }; //Engineer case "I_engineer_F" { _unit forceAddUniform "rhs_chdkz_uniform_1"; _unit addItemToUniform "FirstAidKit"; for "_i" from 1 to 3 do {_unit addItemToUniform "30Rnd_556x45_Stanag_Tracer_Yellow";}; _unit addVest "V_I_G_resistanceLeader_F"; for "_i" from 1 to 2 do {_unit addItemToVest "16Rnd_9x21_Mag";}; for "_i" from 1 to 2 do {_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Yellow";}; for "_i" from 1 to 2 do {_unit addItemToVest "HandGrenade";}; for "_i" from 1 to 2 do {_unit addItemToVest "Chemlight_green";}; _unit addItemToVest "SmokeShellYellow"; _unit addItemToVest "SmokeShellGreen"; _unit addItemToVest "SmokeShellOrange"; _unit addItemToVest "SmokeShellPurple"; _unit addBackpack "B_Kitbag_mcamo"; _unit addItemToBackpack "ToolKit"; _unit addItemToBackpack "MineDetector"; _unit addItemToBackpack "SatchelCharge_Remote_Mag"; for "_i" from 1 to 2 do {_unit addItemToBackpack "DemoCharge_Remote_Mag";}; _unit addHeadgear "H_Bandanna_khk"; _unit addWeapon "RH_M16a1"; _unit addWeapon "hgun_P07_F"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; }; //Explosives Specialist case "I_Soldier_exp_F" { _unit forceAddUniform "MNP_CombatUniform_Militia_DC"; _unit addItemToUniform "FirstAidKit"; for "_i" from 1 to 3 do {_unit addItemToUniform "rhs_30Rnd_762x39mm";}; _unit addItemToUniform "Chemlight_green"; _unit addVest "V_TacVestIR_blk"; _unit addItemToVest "SmokeShellGreen"; for "_i" from 1 to 2 do {_unit addItemToVest "16Rnd_9x21_Mag";}; for "_i" from 1 to 2 do {_unit addItemToVest "rhs_30Rnd_762x39mm";}; for "_i" from 1 to 3 do {_unit addItemToVest "APERSMine_Range_Mag";}; for "_i" from 1 to 2 do {_unit addItemToVest "HandGrenade";}; _unit addItemToVest "SmokeShellYellow"; _unit addItemToVest "Chemlight_green"; _unit addBackpack "B_Carryall_cbr"; _unit addItemToBackpack "ToolKit"; for "_i" from 1 to 2 do {_unit addItemToBackpack "MineDetector";}; for "_i" from 1 to 2 do {_unit addItemToBackpack "APERSBoundingMine_Range_Mag";}; for "_i" from 1 to 2 do {_unit addItemToBackpack "ClaymoreDirectionalMine_Remote_Mag";}; for "_i" from 1 to 2 do {_unit addItemToBackpack "SLAMDirectionalMine_Wire_Mag";}; _unit addItemToBackpack "DemoCharge_Remote_Mag"; _unit addHeadgear "H_Bandanna_khk_hs"; _unit addWeapon "rhs_weap_akms"; _unit addWeapon "hgun_P07_F"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; }; //Grenadier case "I_Soldier_GL_F" { _unit forceAddUniform "MNP_CombatUniform_Militia_DE"; for "_i" from 1 to 2 do {_unit addItemToUniform "30Rnd_556x45_Stanag_Tracer_Yellow";}; _unit addVest "V_HarnessOGL_brn"; _unit addItemToVest "FirstAidKit"; for "_i" from 1 to 3 do {_unit addItemToVest "30Rnd_556x45_Stanag_Tracer_Yellow";}; _unit addItemToVest "1Rnd_SmokePurple_Grenade_shell"; for "_i" from 1 to 2 do {_unit addItemToVest "16Rnd_9x21_Mag";}; for "_i" from 1 to 2 do {_unit addItemToVest "MiniGrenade";}; for "_i" from 1 to 2 do {_unit addItemToVest "HandGrenade";}; for "_i" from 1 to 5 do {_unit addItemToVest "1Rnd_HE_Grenade_shell";}; _unit addItemToVest "SmokeShell"; _unit addItemToVest "SmokeShellGreen"; for "_i" from 1 to 2 do {_unit addItemToVest "Chemlight_green";}; for "_i" from 1 to 2 do {_unit addItemToVest "1Rnd_Smoke_Grenade_shell";}; _unit addBackpack "B_AssaultPack_mcamo"; _unit addItemToBackpack "1Rnd_SmokeGreen_Grenade_shell"; for "_i" from 1 to 2 do {_unit addItemToBackpack "1Rnd_SmokeOrange_Grenade_shell";}; _unit addHeadgear "H_Bandanna_mcamo"; _unit addWeapon "RH_M16A1gl"; _unit addWeapon "hgun_P07_F"; _unit linkItem "ItemMap"; _unit linkItem "ItemCompass"; _unit linkItem "ItemWatch"; _unit linkItem "ItemRadio"; }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; case (_role = ""): { }; // Close the switch }; // Close the function }; What am I doing wrong? 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HallyG 239 Posted February 26, 2016 You only have a colon after the first case, you need them after all the cases Share this post Link to post Share on other sites
Neviothr 102 Posted February 27, 2016 It now says that there's an "unidentified variable in expression: fnc_loadout" This in singleplayer, btw, and I need it to be call on all units. Share this post Link to post Share on other sites
schadler17 36 Posted February 27, 2016 defaultGear.sqf; // Player Loadouts Via Classnames // Written by Schadler.C private ["_unit", "_type", "_side"]; _unit = _this select 0; _type = (typeOf _unit); _side = (side _unit); // Remove Starting Items removeallWeapons _unit; removeAllAssignedItems _unit; removeBackpack _unit; // Common Items _unit addWeapon "ItemMap"; _unit addWeapon "ItemCompass"; _unit addWeapon "ItemWatch"; _unit addItem "FirstAidKit"; // Start Gear Assignment switch (_side) do { // Blufor Loadout case west: { // Common WEST Gear _unit addWeapon "NVGoggles"; // Common Ammo/Items/etc here if needed. switch (_type) do { // Commander case "rhsusf_usmc_marpat_d_officer": { // Backpack/Radio _unit addBackpack "tf_rt1523g_big_rhs"; // Weapons _unit addWeapon "rhs_weap_m4a1_grip"; _unit addPrimaryWeaponItem "rhsusf_acc_SFMB556"; _unit addPrimaryWeaponItem "optic_Hamr"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red", 2]; _unit addMagazines ["SmokeShellRed", 1]; _unit addMagazines ["SmokeShellOrange", 1]; _unit addMagazines ["SmokeShellBlue", 1]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit linkItem "ItemGPS"; _unit linkItem "tf_anprc152"; _unit addWeapon "Laserdesignator"; _unit addMagazine "LaserBatteries"; }; // Squad Leader case "rhsusf_usmc_marpat_d_squadleader": { // Backpack/Radio _unit addBackpack "tf_rt1523g_big_rhs"; // Weapons _unit addWeapon "rhs_weap_m4a1_grip"; _unit addPrimaryWeaponItem "rhsusf_acc_SFMB556"; _unit addPrimaryWeaponItem "optic_Hamr"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red", 2]; _unit addMagazines ["SmokeShellRed", 1]; _unit addMagazines ["SmokeShellOrange", 1]; _unit addMagazines ["SmokeShellBlue", 1]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit linkItem "ItemGPS"; _unit linkItem "tf_anprc152"; _unit addWeapon "Laserdesignator"; _unit addMagazine "LaserBatteries"; }; // Team Leader case "rhsusf_usmc_marpat_d_teamleader": { // Weapons _unit addWeapon "rhs_weap_m4a1_grip"; _unit addPrimaryWeaponItem "rhsusf_acc_SFMB556"; _unit addPrimaryWeaponItem "rhsusf_acc_compm4"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red", 2]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit addWeapon "Binocular"; _unit linkItem "tf_anprc152"; }; // UAV Operator case "rhsusf_usmc_marpat_d_uav": { // Backpack/Radio _unit addBackpack "tf_rt1523g_big_rhs"; // Weapons _unit addWeapon "rhs_weap_m4a1_grip"; _unit addPrimaryWeaponItem "rhsusf_acc_SFMB556"; _unit addPrimaryWeaponItem "rhsusf_acc_compm4"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red", 2]; _unit addMagazines ["SmokeShellRed", 1]; _unit addMagazines ["SmokeShellOrange", 1]; _unit addMagazines ["SmokeShellBlue", 1]; // Items _unit linkItem "B_UavTerminal"; _unit linkItem "tf_anprc152"; }; // Rifleman case "rhsusf_usmc_marpat_d_rifleman": { // Weapons _unit addWeapon "rhs_weap_m4a1_grip"; _unit addPrimaryWeaponItem "rhsusf_acc_SFMB556"; _unit addPrimaryWeaponItem "optic_Hamr"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red", 2]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit addWeapon "Binocular"; _unit linkItem "tf_anprc152"; }; // Medic case "rhsusf_usmc_marpat_d_rifleman_light": { // Backpack _unit addBackpack "B_kitbag_rgr"; // Weapons _unit addWeapon "rhs_weap_m4a1_grip"; _unit addPrimaryWeaponItem "rhsusf_acc_SFMB556"; _unit addPrimaryWeaponItem "rhsusf_acc_compm4"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red", 2]; _unit addMagazines ["SmokeShell", 8]; _unit addMagazines ["rhs_mag_m67", 2]; // Items _unit linkItem "tf_anprc152"; (unitbackpack _unit) addItemCargoGlobal ["FirstAidKit", 15]; _unit addItem "Medikit"; _unit addWeapon "Binocular"; }; // Grenadier case "rhsusf_usmc_marpat_d_grenadier": { // Weapons _unit addWeapon "rhs_weap_m4a1_m320"; _unit addPrimaryWeaponItem "rhsusf_acc_SFMB556"; _unit addPrimaryWeaponItem "rhsusf_acc_compm4"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red", 2]; _unit addMagazines ["rhs_mag_M441_HE", 8]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit linkItem "tf_anprc152"; _unit addWeapon "Binocular"; }; // Combat Engineer case "rhsusf_usmc_marpat_d_engineer": { // Backpack _unit addBackpack "B_kitbag_rgr"; // Weapons _unit addWeapon "rhs_weap_m4a1_grip"; _unit addPrimaryWeaponItem "rhsusf_acc_SFMB556"; _unit addPrimaryWeaponItem "rhsusf_acc_compm4"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red", 2]; _unit addMagazines ["DemoCharge_Remote_Mag", 5]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit linkItem "tf_anprc152"; _unit addWeapon "Binocular"; _unit linkItem "MineDetector"; }; // Light MG case "rhsusf_usmc_marpat_d_autorifleman_m249": { // Backpack _unit addBackpack "B_Kitbag_rgr"; // Weapons _unit addWeapon "rhs_weap_m249_pip_L"; _unit addPrimaryWeaponItem "rhsusf_acc_compm4"; // Ammo _unit addMagazines ["rhsusf_100Rnd_556x45_soft_pouch", 6]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit linkItem "tf_anprc152"; _unit addWeapon "Binocular"; }; // Heavy MG case "rhsusf_usmc_marpat_d_machinegunner": { // Backpack _unit addBackpack "B_Kitbag_rgr"; // Weapons _unit addWeapon ""; _unit addPrimaryWeaponItem ""; // Ammo _unit addMagazines ["", 0]; _unit addMagazines ["rhs_mag_m67", 0]; _unit addMagazines ["SmokeShell", 0]; // Items _unit linkItem "tf_anprc152"; _unit addWeapon "Binocular"; }; // Light AT case "rhsusf_usmc_marpat_d_riflemanat": { // Weapons _unit addWeapon "rhs_weap_m4a1_grip"; _unit addPrimaryWeaponItem "rhsusf_acc_SFMB556"; _unit addPrimaryWeaponItem "rhsusf_acc_compm4"; _unit addWeapon "rhs_weap_M136"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red", 2]; _unit addMagazines ["rhs_m136_mag", 1]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit linkItem "tf_anprc152"; _unit addWeapon "Binocular"; }; // Heavy AT case "rhsusf_usmc_marpat_d_javelin": { // Backpack _unit addBackpack "B_Kitbag_rgr"; // Weapons _unit addWeapon "rhs_weap_m4a1_grip"; _unit addPrimaryWeaponItem "rhsusf_acc_SFMB556"; _unit addPrimaryWeaponItem "rhsusf_acc_compm4"; _unit addWeapon "rhs_weap_fgm148"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag_Tracer_Red", 2]; _unit addMagazines ["rhs_fgm148_Magazines_AT", 2]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit linkItem "tf_anprc152"; _unit addWeapon "Binocular"; }; // Marksman case "rhsusf_usmc_marpat_d_marksman": { // Weapons _unit addWeapon "rhs_weap_m14ebrri_leu"; _unit addPrimaryWeaponItem "rhsusf_acc_LEUPOLDMK4"; // Ammo _unit addMagazines ["rhsusf_20Rnd_762x51_m118_special_Mag", 8]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit linkItem "tf_anprc152"; _unit addWeapon "Binocular"; }; // Sniper case "rhsusf_usmc_marpat_d_sniper": { // Remove Default Uniform removeUniform _unit; removeGoggles _unit; removeVest _unit; removeHeadgear _unit; removeAllAssignedItems _unit; // Uniform _unit addUniform "U_B_GhillieSuit"; _unit addHeadgear "rhs_Booniehat_marpatwd"; _unit addVest "rhsusf_spc_marksman"; // Weapons _unit addWeapon "rhs_weap_XM2010"; _unit addPrimaryWeaponItem "rhsusf_acc_LEUPOLDMK4_2"; _unit addPrimaryWeaponItem "rhsusf_acc_harris_bipod"; // Ammo _unit addMagazines ["rhsusf_5Rnd_300winmag_xm2010", 10]; _unit addMagazines ["rhs_mag_m67", 2]; _unit addMagazines ["SmokeShell", 2]; // Items _unit linkItem "tf_anprc152"; _unit addWeapon "Rangefinder"; }; // Crewman case "rhsusf_usmc_marpat_d_crewman": { // Weapons _unit addWeapon "rhs_weap_m4a1"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["SmokeShell", 2]; _unit addMagazines ["SmokeShellRed", 1]; _unit addMagazines ["SmokeShellOrange", 1]; _unit addMagazines ["SmokeShellBlue", 1]; // Items _unit linkItem "tf_anprc152"; _unit addWeapon "Binocular"; _unit linkItem "ItemGPS"; }; // Heli Pilot case "rhsusf_usmc_marpat_d_helipilot": { // Parachute _unit addBackpack "B_Parachute"; // Weapons _unit addWeapon "rhs_weap_m4a1"; // Ammo _unit addMagazines ["rhs_mag_30Rnd_556x45_M855A1_Stanag", 5]; _unit addMagazines ["SmokeShell", 2]; _unit addMagazines ["SmokeShellRed", 1]; _unit addMagazines ["SmokeShellOrange", 1]; _unit addMagazines ["SmokeShellBlue", 1]; // Items _unit linkItem "tf_anprc152"; _unit addWeapon "Binocular"; _unit linkItem "ItemGPS"; }; // Default default {/*Default Loadout or Error Message*/}; }; }; // Opfor Loadout case east: { /* EAST LOADOUT HERE! */ }; case guer: { /* RESISTANCE LOADOUT HERE! */ }; case civ: { /* CIV LOADOUT HERE! */ }; }; initPlayerLocal.sqf: (also onPlayerRespawn.sqf if you want it to save on respawning) _nil = [player] execVM "defaultGear.sqf"; This is what I use. Feel free to edit/fix it anyway that you need too. Share this post Link to post Share on other sites
Neviothr 102 Posted February 27, 2016 Found kind of a solution, but it still doesn't work as I want it too. https://forums.bistudio.com/topic/183740-a-loadoutframework-for-arma-3/ Basically, I need a function to be called with different parameters, depending on the unit's role. Kinda like this: if unit typeOf = "x" then {call [unit,loadoutName] call BG_fnc_applyLoadout;} Pick a unit, find it's role (I_Soldier_A_F, I_Soldier_AR_F, etc.), then call a BG_fnc_applyLoadout while the parameters being the name of the picked unit, and appropriate loadout depending on the typeOf return. Oh, and do that for every single AI unit on the map. Again, this is for singleplayer, so the player's loadout doesn't really matter here, only the AI's. Share this post Link to post Share on other sites