legio4777 12 Posted February 25, 2016 Well guys, Bohemia has done a fantastic job with the EDEN Editor. However like somehting new, problems happens... I´m having problems, with my new 3D edited and imported missions from 2D editor, in Multiplayer dedi server. Once Imported and the mission is launched in the dedicated server, It let me go in to the lobby, then to the map, but inside mission all the objects, empty vehicles, units get destroyed, blowing up, units flying everywhere, like a mess! Spectacular, also see an A10 (supossed to be without fuel) flying everywhere!.... So does anyone now what can happens or tell me what I´ve missed? Other question is about virtual entities, in my case Headless Client (HC)... My dedi server create it but doesnt take its place in the lobby..... It would be awesome If someone can help me! Best Share this post Link to post Share on other sites
sarogahtyp 1108 Posted February 25, 2016 Could u post ur code for implementing the HC, your command lines for server and HC and both profile files and servers server.cfg please? Maybe someone could help u then. Share this post Link to post Share on other sites
legio4777 12 Posted February 25, 2016 Could u post ur code for implementing the HC, your command lines for server and HC and both profile files and servers server.cfg please? Maybe someone could help u then. Init.sqf code for HC: elec_HC_detect = ["auto"] execVM "elec_HC_detect.sqf"; waitUntil {scriptDone elec_HC_detect}; if(elec_stop_exec == 0) then { []execVM "eos\OpenMe.sqf"; }; I´m using eos in my missions. I´ve no access right now to my server.cfg Hope this can help. And related to my other question about the in mission mess any idea? Share this post Link to post Share on other sites
sarogahtyp 1108 Posted February 25, 2016 Sorry I cant help with that wierd flying objects. I think the given Information is not enough to analyze the problem. I posted which Info is needed.My recommandation is that u first implement the HC manually as described in the common HC tutorials before u try to use that auto detection script. Do u know if ur Game Logics name is the same as used in that detection script? If not then equalize it. Share this post Link to post Share on other sites
legio4777 12 Posted February 25, 2016 Sorry I cant help with that wierd flying objects. I think the given Information is not enough to analyze the problem. I posted which Info is needed. My recommandation is that u first implement the HC manually as described in the common HC tutorials before u try to use that auto detection script. Do u know if ur Game Logics name is the same as used in that detection script? If not then equalize it. Yes is the same name.... Share this post Link to post Share on other sites
sarogahtyp 1108 Posted February 26, 2016 as i said provide the informations i requested in my first post to get help. i strongly recommend again to not use that auto detection script cause its not released for arma3. there are people got it running with arma3 but they changed something in that script as u can read here https://forums.bistudio.com/topic/145948-elecs-headlessclient-auto-detection-switch/ i m interested in helping u but not with that scipt and not without the requested information. Share this post Link to post Share on other sites
legio4777 12 Posted February 26, 2016 This worked in arma 3 missions. edited with the 2D Editor but not with the 3D editor Share this post Link to post Share on other sites