Jump to content
Sign in to follow this  
grillstern

Starting Buldozer within Terrain Builder will crash since latest Arma 3 update

Recommended Posts

Hi,

 

I was editing/previewing my map without any problems within TerrainBuilder/Buldozer since today.

When i imported my map/mod into Arma 3, steam was loading the latest update for Arma 3.

The mod was running without any problems.

 

But when i switched back to terrain builder, now Buldozer will crash every time when i try to start it up within Terrain Builder...

 

Any idea?

 

My Settings (within TerrainBuilder):

 

.exe file path:

===========

D:\SteamLibrary\steamapps\common\Arma 3\arma3.exe

 

Launch parameters: 

=================

-buldozer -name=Buldozer -window -exThreads=0 -noLogs -noAsserts -cfg=p:\buldozer.cfg

 

Data directory: 

===========

P:\

 

buldozer.cfg 

==========

language="English";
forcedAdapterId=-1;
displayMode=1;
winX=2004;
winY=559;
winWidth=1836;
winHeight=988;
winDefWidth=2883;
winDefHeight=1551;
refresh=0;
renderWidth=1836;
renderHeight=988;
multiSampleCount=8;
multiSampleQuality=0;
particlesQuality=2;
HDRPrecision=16;
vsync=0;
AToC=15;
cloudsQuality=4;
pipQuality=3;
dynamicLightsQuality=4;
PPAA=4;
ppSSAO=6;
tripleBuffering=0;
ppCaustics=1;
detectedAdapterId=0;
detectedAdapterVendorId=4318;
detectedAdapterDeviceId=5056;
detectedAdapterSubSysId=331355497;
detectedAdapterRevision=161;
detectedAdapterBenchmark=29;
fullScreenWidth=3840;
fullScreenHeight=2160;
GPU_MaxFramesAhead=1000;
GPU_DetectedFramesAhead=0;
ppBloom=0;
ppRotBlur=0;
ppRadialBlur=0;
ppDOF=0;
ppSharpen=0;
 

Share this post


Link to post
Share on other sites

Can you reinstall the buldozer with new DevP. (Work drive management)

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×