=242= CPT. Helios 18 Posted February 18, 2016 Back in the old desciption.ext, we had the ability to set respawn templates for different factions. Civilians, Indfor, West, and East, could all have different settings depending on respawnTemplatesWest[] = {"Tickets","Counter","wave"}; respawnTemplatesEast[] = {,"Counter","wave"}; respawnTemplatesGuer[] = {"Tickets","Counter","Menuposition","wave"};This functionality is missing from 3den. It is very important for certain, faction based scripts. For example, we have a mission where players on east can take control of AI to fight against a powerful blufor faction of players. Is it possible? Share this post Link to post Share on other sites
R3vo 2654 Posted February 18, 2016 Just create a description.ext ;) Share this post Link to post Share on other sites
=242= CPT. Helios 18 Posted February 19, 2016 I thought description.ext was ignored by 3den and that we lost this functionality. Share this post Link to post Share on other sites
R3vo 2654 Posted February 19, 2016 I thought description.ext was ignored by 3den and that we lost this functionality. No it's not, there are still things that 3den can't do, and will probably not do in the future, for example creating custom classes. That's where the description.ext is still handy. 1 Share this post Link to post Share on other sites
=242= CPT. Helios 18 Posted February 20, 2016 Excellent, thanks Share this post Link to post Share on other sites
Magnuhatli 0 Posted June 7, 2016 Great stuff guys, but I have another huge problem. I converted my mission, and I'm using description.ext which worked great in the 2d editor. In the eden editor, it somehow adds a "default" rifleman selection when players respawn, in addition to the class I have added in the description.ext. No I haven't added this class anywhere, the game simply adds a default soldier class. Let me know if I need to copy my ext file. Thanks! Share this post Link to post Share on other sites