Jump to content
Sign in to follow this  
=242= CPT. Helios

Cannot set faction specific respawn templates

Recommended Posts

Back in the old desciption.ext, we had the ability to set respawn templates for different factions. Civilians, Indfor, West, and East, could all have different settings depending on
 

 
respawnTemplatesWest[] = {"Tickets","Counter","wave"}; 
respawnTemplatesEast[] = {,"Counter","wave"};
respawnTemplatesGuer[] = {"Tickets","Counter","Menuposition","wave"};

This functionality is missing from 3den. It is very important for certain, faction based scripts. For example, we have a mission where players on east can take control of AI to fight against a powerful blufor faction of players. Is it possible?

Share this post


Link to post
Share on other sites

Just create a description.ext ;)

Share this post


Link to post
Share on other sites

I thought description.ext was ignored by 3den and that we lost this functionality.

 

No it's not, there are still things that 3den can't do, and will probably not do in the future, for example creating custom classes. That's where the description.ext is still handy.

  • Like 1

Share this post


Link to post
Share on other sites

Great stuff guys, but I have another huge problem.

 

I converted my mission, and I'm using description.ext which worked great in the 2d editor.

 

In the eden editor, it somehow adds a "default" rifleman selection when players respawn, in addition to the class I have added in the description.ext. No I haven't added this class anywhere, the game simply adds a default soldier class. Let me know if I need to copy my ext file.

 

Thanks!

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×