Sgt DeWolf 21 Posted February 8, 2016 I'm trying to set up a target that can by moved with a scroll wheel command and BIS_fnc_relPos. Player initialization box: player addAction ["Move 100m Out","[target1,100,0] call BIS_fnc_relPos"];player addAction ["Move 100m In","[target1,100,180] call BIS_fnc_relPos"]; Sign I want to moved is named: target1 Playing as a single player scenario. Commands show up on the scroll wheel but target does not move. I've wasted hours trying to get this to work. I'm stumped. Share this post Link to post Share on other sites
dreadedentity 278 Posted February 8, 2016 You need to actually move the object: player addAction ["Move 100m Out","target1 setPos ([target1,100,0] call BIS_fnc_relPos)"]; player addAction ["Move 100m In","target1 setPos ([target1,100,180] call BIS_fnc_relPos)"]; All your actions did was get the position 100 meters away. Btw with this code, the targets will only move N or S 1 Share this post Link to post Share on other sites
Sgt DeWolf 21 Posted February 8, 2016 Victory! Thank you my friend. Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted February 10, 2016 In addition to DreadedEntity's answer, we can make this even a bit more compass-independent: _fnc_setDistance = { params ["_target", "_caller", "_id", "_params"]; _object = _params select 0; _distance = _object getVariable "distance"; //_distanceDiff = _params select 1; _distance = _distance + (_params select 1); _object attachTo [player, [0, _distance, 0]]; _object setVariable ["distance", _distance]; }; _object = createVehicle ["Sign_Sphere100cm_F", getPosATL player, [], 0, "CAN_COLLIDE"]; _object setVariable ["distance", 100]; _object attachTo [player, [0, 100, 0]]; player addAction ["Move 100m Out", _fnc_setDistance, [_object, 100]]; player addAction ["Move 100m In", _fnc_setDistance, [_object, -100]]; player addAction ["Release", {detach (_this select 3);}, _object]; Share this post Link to post Share on other sites
Heeeere's johnny! 51 Posted February 10, 2016 Another approach, which will also work on hilly terrain (because why not :D): _fnc_setDistance = { _params = _this select 3; _object = _params select 0; _object setVariable ["distance", (_object getVariable "distance") + (_params select 1)]; }; _object = createVehicle ["Sign_Sphere100cm_F", getPosATL player, [], 0, "CAN_COLLIDE"]; _object setVariable ["distance", 100]; _handle = _object spawn { while {true} do { _newPos = player modelToWorld [0, _this getVariable "distance", 0]; _newPos set [2, 0.5]; _this setPosATL _newPos; }; }; player addAction ["Move 100m Out", _fnc_setDistance, [_object, 100]]; player addAction ["Move 100m In", _fnc_setDistance, [_object, -100]]; player addAction ["Release", {terminate (_this select 3);}, _handle]; Share this post Link to post Share on other sites