silente13 11 Posted February 6, 2016 Do any of you know how you can even use the radio as a passenger, with task force radio? Thanks! Share this post Link to post Share on other sites
OberSchutze 19 Posted February 6, 2016 Wear a backpack with TFAR equipped on it. Share this post Link to post Share on other sites
silente13 11 Posted February 6, 2016 Wear a backpack with TFAR equipped on it. Maybe i didn't explain well. I mounted the radio on the vehicle, now i want that the passenger of right side of the driver (driver included) can use the radio... Share this post Link to post Share on other sites
Belbo 462 Posted February 6, 2016 Maybe i didn't explain well. I mounted the radio on the vehicle, now i want that the passenger of right side of the driver (driver included) can use the radio... Still stands: "wear a backpack with tfar equipped on it." Passengers don't have vehicle radios with TFAR, only drivers, commanders and gunners. Plus: Post here next time. 1 Share this post Link to post Share on other sites
silente13 11 Posted February 6, 2016 Still stands: "wear a backpack with tfar equipped on it." Passengers don't have vehicle radios with TFAR, only drivers, commanders and gunners. Plus: Post here next time. Impossibile guys in one server i saw it! Share this post Link to post Share on other sites
Belbo 462 Posted February 6, 2016 Impossibile guys in one server i saw it! If the co-driver's seat is configured as a gunner- or commander-seat then that's possible. If it's a passenger seat though it's not possible. But that depends on the mod that adds the vehicle. 1 Share this post Link to post Share on other sites
silente13 11 Posted February 6, 2016 If the co-driver's seat is configured as a gunner- or commander-seat then that's possible. If it's a passenger seat though it's not possible. But that depends on the mod that adds the vehicle. Ah i understand, so if i can configure a car as commander/gunner i can do it. So how can i set the radio on commander? Thank You! Share this post Link to post Share on other sites
Belbo 462 Posted February 6, 2016 Try these posts: https://forums.bistudio.com/topic/159393-task-force-arrowhead-radio/?p=2969684 Share this post Link to post Share on other sites
silente13 11 Posted February 6, 2016 Try these posts: https://forums.bistudio.com/topic/159393-task-force-arrowhead-radio/?p=2969684 A thing like this: if (((vehicle _this) != _this) and {(vehicle _this) call TFAR_fnc_hasVehicleRadio}) then { switch (_this) do { case (gunner (vehicle _this)): { _result = [vehicle _this, "gunner_radio_settings"]; ? Share this post Link to post Share on other sites
Belbo 462 Posted February 6, 2016 A thing like this: if (((vehicle _this) != _this) and {(vehicle _this) call TFAR_fnc_hasVehicleRadio}) then { switch (_this) do { case (gunner (vehicle _this)): { _result = [vehicle _this, "gunner_radio_settings"]; ? No. It's not something you can script in your mission. You'd have to create an addon to reconfigure a vehicle or create a new vehicle. https://community.bistudio.com/wiki/Config_Properties_Megalistand probably https://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial If the vehicle already has gunner- and commander-seats configured, you could try this setVariable ["tf_hasRadio", true]; in the vehicle's init. But if the driver hasn't already got a radio available on his seat, this will not make the other seats have radio either. Share this post Link to post Share on other sites
silente13 11 Posted February 6, 2016 No. It's not something you can script in your mission. You'd have to create an addon to reconfigure a vehicle or create a new vehicle. https://community.bistudio.com/wiki/Config_Properties_Megalistand probably https://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial If the vehicle already has gunner- and commander-seats configured, you could try this setVariable ["tf_hasRadio", true]; in the vehicle's init. But if the driver hasn't already got a radio available on his seat, this will not make the other seats have radio either. Ok! I recondigure the addons, with the gunner, but now if the player sit on the gunner position, he can use the weapon, are there any methods for change that? Share this post Link to post Share on other sites