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Do any of you know how you can even use the radio as a passenger, with task force radio? Thanks!

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Wear a backpack with TFAR equipped on it.

 

Maybe i didn't explain well. I mounted the radio on the vehicle, now i want that the passenger of right side of the driver (driver included) can use the radio... 

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Maybe i didn't explain well. I mounted the radio on the vehicle, now i want that the passenger of right side of the driver (driver included) can use the radio... 

Still stands: "wear a backpack with tfar equipped on it."

 

Passengers don't have vehicle radios with TFAR, only drivers, commanders and gunners. Plus: Post here next time.

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Still stands: "wear a backpack with tfar equipped on it."

 

Passengers don't have vehicle radios with TFAR, only drivers, commanders and gunners. Plus: Post here next time.

 

Impossibile guys in one server i saw it! 

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Impossibile guys in one server i saw it! 

If the co-driver's seat is configured as a gunner- or commander-seat then that's possible. If it's a passenger seat though it's not possible. But that depends on the mod that adds the vehicle.

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If the co-driver's seat is configured as a gunner- or commander-seat then that's possible. If it's a passenger seat though it's not possible. But that depends on the mod that adds the vehicle.

 

Ah i understand, so if i can configure a car as commander/gunner i can do it. So how can i set the radio on commander? Thank You!

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A thing like this: 

if (((vehicle _this) != _this) and {(vehicle _this) call TFAR_fnc_hasVehicleRadio}) then {
	switch (_this) do {
		case (gunner (vehicle _this)): {
			_result = [vehicle _this, "gunner_radio_settings"];

?

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A thing like this: 

if (((vehicle _this) != _this) and {(vehicle _this) call TFAR_fnc_hasVehicleRadio}) then {
	switch (_this) do {
		case (gunner (vehicle _this)): {
			_result = [vehicle _this, "gunner_radio_settings"];

?

No. It's not something you can script in your mission. You'd have to create an addon to reconfigure a vehicle or create a new vehicle. https://community.bistudio.com/wiki/Config_Properties_Megalistand probably https://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial

If the vehicle already has gunner- and commander-seats configured, you could try this setVariable ["tf_hasRadio", true]; in the vehicle's init. But if the driver hasn't already got a radio available on his seat, this will not make the other seats have radio either.

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No. It's not something you can script in your mission. You'd have to create an addon to reconfigure a vehicle or create a new vehicle. https://community.bistudio.com/wiki/Config_Properties_Megalistand probably https://community.bistudio.com/wiki/Mondkalb's_Addon_Tutorial

If the vehicle already has gunner- and commander-seats configured, you could try this setVariable ["tf_hasRadio", true]; in the vehicle's init. But if the driver hasn't already got a radio available on his seat, this will not make the other seats have radio either.

 

Ok! I recondigure the addons, with the gunner, but now if the player sit on the gunner position, he can use the weapon, are there any methods for change that?

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