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Helo landing

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I been playing around with the editor abit.

I got a helo to go pickup a squad, fly it to another location, land, unloadtransport and move on.

Heres what I noticed;

When my helo goes to land(for pickup but mostly for drop-off), the helo slows down and seems to search for a spot to land, sometime it will hover for several minuits during the landing.

I figured it was because of the terrain, bu it seems to do this anywhere I ask the helo to land.

Note; I am using V1.20(shouldnt make a diff)

Any ideas on how to make it a speedy landing?

mod note; yes, I did do a search for similar topics, however, could not find one that matched my problem(no help from that Vtol script topic etc.).

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I have managed to get around this in a couple of ways.

One of which to set FlyInHeight of the chopper low to the ground. When he gets to the Unload waypoint he will climb up high then dive down pretty fast in a 180degree motion to the ground.

For a constant decent i used 'Limited' or 'Normal' speeds for the chopper. 'Limited give it a smooth decent but u coming in slow to.

Perhaps making a waypoint near the 'Unload' one that drops the speed from Full to Limited might help.

Also use Careless for choppers with specific waypoints. I find anything else and the pilot chooses a slighty diffrent apprach each time.

hehe i got more ideas...so if that doesn't work let me know.

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Using V1.85 improves the helo AI so you might get better results using that.

RED

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I know this may sound lame, but do you have an invisible H at the unload spot ?

Sometimes people forget about that. it speeds landings a lot.

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Correction to my thread. :

I have a 'move' WP near my transport unload WP.

You'll have to mix around w/ the right distance from the Transport Unload WP.

This again is unorthodox, but when the chopper hits the 'move' WP he begins to dip his tail down causes him to slow. He cruises towards the next WP, rises then drops into the Transport Unload WP

So the sequence looks like he come in fast at 5ft off the ground. Rises 'bout 20ft and then corscrews down into smooth landing.

Again you'll have to mix around with the perfect distance from the TU WP.

Chopper init: Chopper FlyInHeight 5

Chopper: wp1 load: careless

Chopper: wp2 move: Full, careless

Chopper: wp3 transport unload: careless

Grizz.

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Guest

I tired the invisible H

still 2 slow

I am having trouble changing altitude in wpts

initially i set BH1(Helo 1)"this flyinheight 22"

then in the wtp i type "BH1 flyinheight 50" or "BH1 flyinheight 200", but BH1 does not change altitiude.

so I tried replacing "BH1" with "this"(like in the initilazation), but to no end.

ideas?

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Some minor details:

Make sure the Inload is right on the invisible H. Place your maouse over the H until the name displays then place your waypoint on its name. That will indicate that your Unload WP is connected to the H.

As for speeds, I don't think any super speedy landing is possible.

My examples are just ways of minimizing the delay.

The "FlyInHeight" should work. I tend to put them in the activation box of the waypoint.

Give me an exact example and I'll try it out for ya.

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About your problem concerning FlyInHeight:

Keep in mind that choppers (since 1.85 all aircraft "know" that command) do not respond immediately to that command. They will change altitude when switching to the next waypoint (or when the next DoMove-Command is issued to them).

Concerning the speed of the landing-maneuver:

Maybe a different approach could be to use scripted waypoints instead of the editor's default ones (usually working with scripts will result in more accurate control about the chopper's movement & behaviour).

When issuing the Land command to a chopper without any H (no matter if invisible or not) within the chopper's visual range the chopper will look for a convenient spot. This may take some time but even using a H will not always significantly change the speed of that maneuver since the chopper still has to find a save "path" to that spot.

My advice would be to set up a row of waypoints (or gamelogic-units that can also be used at waypoints utilizing the DoMove-command) at the insertion zone and bring the chopper in almost manually by issuing different flyinheight-values. On touchdown you could lock the current WP until insertions are complete or set up a timeout for the corresponding waypoint.

This should be faster but includes the risk of crashing the chopper into the ground or obstacles in its' way...

Maybe you could also use the SetWPPos command to make the chopper execute lots of flyinheight commands in a row ... it's kinda hard to explain ... maybe I'll try to make up a short, comprehensive example later. smile.gif

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</span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td>Quote (Codex @ Oct. 22 2002,02:39)</td></tr><tr><td id="QUOTE">I got a helo to go pickup a squad, fly it to another location, land, unloadtransport and move on.<span id='postcolor'>

How do you get it to do that? I cant even make it land confused.gif

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