froggyluv 2136 Posted January 23, 2016 I generally greatly reduce all units skills as I find default way to lethal and unfun even at low skill settings. Ive noticed if I place units whose subSkills are in the .007 range in Eden -they are magically elevated much higher some skills actually setting themselves to 1. Share this post Link to post Share on other sites
moricky 211 Posted January 25, 2016 Could you please provide specific steps, so our QA can take a look at the issue? Namely: * Which units are affected? * How are you checking the skill value? Share this post Link to post Share on other sites
froggyluv 2136 Posted January 25, 2016 Some was my fault but the default subskills are always higher in Eden. Place basic Nato firesquad add this to debug courtesy greenfist: player addAction ["Show skills",{ hintsilent format["aimingAccuracy %1\n aimingShake %2\n aimingSpeed %3\n spotDistance %4\n spotTime %5\n courage %6\n reloadSpeed %7\n commanding %8\n general %9\n", cursortarget skillfinal "aimingAccuracy",cursortarget skillfinal "aimingShake",cursortarget skillfinal "aimingSpeed",cursortarget skillfinal "spotDistance",cursortarget skillfinal "spotTime",cursortarget skillfinal "courage",cursortarget skillfinal "reloadSpeed",cursortarget skillfinal "commanding",cursortarget skillfinal "general"];}] Almost all if not all skills are higher in Eden. Share this post Link to post Share on other sites
froggyluv 2136 Posted February 2, 2016 http://steamcommunity.com/sharedfiles/filedetails/?id=614587003 -Eden http://steamcommunity.com/sharedfiles/filedetails/?id=614586822 -2d editor Same exact troop no mods. Effect get larger as you lower their skills -sometimes up to 8x greater Share this post Link to post Share on other sites