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falcao

Retexture of "Survival Fatigues" not working properly

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Hey guys, I've searched the forum and the config guide made by Bohemia and still I don't know what to do with this issue:

 

- I've retextured the BIS's Survival Fatigues (the one one with the swimfins hanging) with success, but despite the fact the once underwater he is wearing his fins he is not swimming like he was using them. Here is the sample of the config:

 

The CfgWeapons:

 

class nadadeira_wooadland_uniform : Uniform_Base {
scope = public;
Author = "Gabriel Falcao";
displayName = "Praet Nadadeira wooadland Uniform";
picture = "\A3\characters_f\data\ui\icon_u_b_combatuniform_mcam_ca.paa";
model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
class ItemInfo : UniformItem {
uniformModel = "-";
uniformclass = "nadadeira_woodland";
containerclass = "Supply40";
mass = 40;
};

 

 

 
The CfgVehicles:
 
class nadadeira_woodland : b_soldier_survival_F {
Author = "Gabriel Falcao";
faction = Praetorians;
vehicleclass = Praetorians_Units;
 side = TGuerrila;
canCarryBackPack = 1;
canDeactivateMines = true;
attendant = true;
engineer = 1;
scope = 1;
displayName = "woodland";
model = "\A3\Characters_F_epa\BLUFOR\b_soldier_survival_01.p3d";
nakedUniform = "U_BasicBody";
uniformAccessories[] = {};
uniformclass = "nadadeira_wooadland_uniform";
hiddenSelections[] = {"Camo", "insignia"};
hiddenSelectionsTextures[] = {"\Praetorians\Data\woodland.paa"};
magazines[] = {};
respawnWeapons[] = {"Throw", "Put"};
weapons[] = {"Throw", "Put"};
respawnMagazines[] = {};
Items[] = {"FirstAidKit","FirstAidKit"};
respawnItems[] = {"FirstAidKit","FirstAidKit"};
linkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
respawnlinkedItems[] = {"ItemMap", "ItemCompass", "ItemWatch", "ItemRadio"};
};

 

 

Can you guys please help me, I don't know what I should do. Thanks in advance,

 

Falcão.

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Instead of inheriting from Uniform_base inherit from U_B_survival_uniform, same applies for the unit, that may work.

I think it may have something to do with this value uniformType.

In both the wetsuit and the survival uniform its defined in ItemInfo like this

class nadadeira_wooadland_uniform : Uniform_Base 
{
    scope = 2;
    Author = "Gabriel Falcao";
    displayName = "Praet Nadadeira wooadland Uniform";
    picture = "\A3\characters_f\data\ui\icon_u_b_combatuniform_mcam_ca.paa";
    model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver";
    class ItemInfo : UniformItem 
    {
        uniformModel = "-";
        uniformclass = "nadadeira_woodland";
        containerclass = "Supply40";
        mass = 40;
        uniformType = "Neopren";
    };
};

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Yeeeeees! Thank you my friend, it`s all about the uniformType = "Neopren"; I've changed only one value at a time to see what would be effective, and the first one I made was the right one. Thank you, love this community.

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