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Colince411

Bulldozer texture recognition

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I use to have an issue with my textures being extremely large for my map. After some investigation I realized it was due to a lack of texture-mask assignment. So, I took the time and found a hand full of new textures and dropped them in. My Layers.cfg was typed correctly and all of my new textures have the appropriate _co.paa; _nopx.paa; and .rvmat files in the data folder.

 

Regardless of this, upon loading bulldozer in terrain builder, none of my textures load and the only visible texture on the terrain is my satellite image.

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Did you remember to rebuild your surface mask?

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Did you use any capitals letters in the config files? As that will play it up.

 

Maybe paste your layers.cfg

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