WS_Gurman 10 Posted January 16, 2016 Hi guys, I had a search but it the results are endless and I cannot seem to narrow it down... I have been playing with the 3D editor and then playing it in single player to see how/if everything works, one thing I have noticed is that when i jump into Zeus to view everything all the assets and AI are not selectable (that have been laid down in the editor). Is there something in the editor that allows you to make them usable in Zeus, without having to put down extra assets??? Thanks in advance Share this post Link to post Share on other sites
R3vo 2654 Posted January 19, 2016 One solution would be to create a initServer.sqf in the mission folder and paste the following code into it. { master_1 addCuratorEditableObjects [[_x],true] //master_1 is the name you gave the Game Master Module } forEach (allMissionObjects "") + allUnits; //Should make ALL objectes editable (not 100% sure) Share this post Link to post Share on other sites