tierdisogni1450 14 Posted January 7, 2016 After some research on this forum and Google I've yet to find a resolution to my issue. So here's the problem...... Created an asset in Maya, UV unwrapped and textured in Maya, then exported it as a .fbx. Opened A3 Tools, mounted P Drive, opened object builder and imported my object. Turned on textures and it just turns red. The texture library notes the correct .tga file that exported with the .fbx, when opened in UV editor shows up properly. When I open Bulldozer my texture does not show up, it's just the default gray. The only way I've gotten my texture on the item is the planar project it, but since it's been textured in a different manner, that doesn't work. Is there something I'm potentially missing? This is my first time bringing objects into Arma so any advice would be appreciated. Share this post Link to post Share on other sites
PuFu 4600 Posted January 7, 2016 the path for the textures needs be on your project file in the P drive, without pointing directly to a drive. I am not sure how your path looks like in o2, or if you have used a correct suffix for it, but it should be along this path: project_name/addons/data/texture_name_co.tga Share this post Link to post Share on other sites