chris5790 24 Posted January 2, 2016 Hey, since 1.54 we have issues with our server. We have 90 Slots (which ran good so far) but if the player count rises (above 80 players) all players get kicked because of "Ping too high". Our server has a normal 1Gbp/s connection (OVH). Speed test results are fine too (800 mbit/s up and down). However, I'm really frustrated as nobody can't help me. Our Server doesn't has really heavy scripted load (loops, threads, etc). All DB stuff is handled by a hc. Especially due to the low scripted load this is a strange behaviour I've never seen before. Our basic.cfg: MinBandwidth=107374182; MaxBandwidth=524288000; MaxMsgSend = 384; MaxSizeGuaranteed=384; MaxSizeNonguaranteed=256; MinErrorToSend = 0.005; MinErrorToSendNear = 0.05; MaxCustomFileSize = 0; class sockets {maxPacketSize = 1400;}; I already had a look at these tutorials: https://community.bistudio.com/wiki/basic.cfg https://forums.bistudio.com/topic/147591-tutorial-server-bandwidth-optimisation/ I heard of a startup paramterer writing a network log which could help to identify the problem. If somebody knows more about it help would be appreciated. Thanks for your help! Best regards Share this post Link to post Share on other sites
SavageCDN 231 Posted January 7, 2016 I believe you are looking for the -netlog parameter https://community.bistudio.com/wiki/Arma_3_Startup_Parameters Share this post Link to post Share on other sites
chris5790 24 Posted January 7, 2016 Thanks! Do you have any other tips for me regarding this bandwith issue? Share this post Link to post Share on other sites
SavageCDN 231 Posted January 11, 2016 Check these threads for some good info regarding basic.cfg: https://www.reddit.com/r/armadev/comments/2zkw7p/understanding_basiccfg/ https://forums.nfoservers.com/viewtopic.php?t=11674 The most players I've ever had on a server in A3 is approx 50.. so no experience with that high of a player count. Trial and error might be your only solution :) Share this post Link to post Share on other sites