gac_guardian 10 Posted January 1, 2016 Hey guys, I am currently stuck with the creation of a replacementconfig for the AAF. (<-a nice way to spend new years night) The goal is to give them the G36 from Toadies latest addon. So far so simple! Now when I try to create custom weapons (define a toadie weapon with attachments) I don't get the pointer slot, underbarrel slot and muzzle slot working as it is supposed to. Here is what I am currently working on to find the mistake (a cut down config for only one unit): class CfgPatches { class AAF_Replacement { units[] = {}; weapons[] = {"SI_AAF_R"}; requiredAddons[] = {"A3_Characters_F", "A3_Weapons_F","hlcweapons_G36","RH_acc"}; requiredVersion = 0.1; };};class CfgVehicles {//Soldiers class I_Soldier_base_F; class I_Soldier_GL_F : I_Soldier_base_F { weapons[] = {"SI_AAF_R_GL", "rhsusf_weap_glock17g4", "Throw", "Put"}; respawnWeapons[] = {"SI_AAF_R_GL", "Throw", "Put"}; magazines[] = {"hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "rhsusf_mag_17Rnd_9x19_JHP", "rhsusf_mag_17Rnd_9x19_JHP", "rhsusf_mag_17Rnd_9x19_JHP", "HandGrenade", "HandGrenade", "MiniGrenade", "MiniGrenade", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "Chemlight_green", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell"}; respawnMagazines[] = {"hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "hlc_30rnd_556x45_EPR_G36", "rhsusf_mag_17Rnd_9x19_JHP", "rhsusf_mag_17Rnd_9x19_JHP", "rhsusf_mag_17Rnd_9x19_JHP", "HandGrenade", "HandGrenade", "MiniGrenade", "MiniGrenade", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "1Rnd_HE_Grenade_shell", "SmokeShell", "SmokeShellGreen", "Chemlight_green", "Chemlight_green", "1Rnd_Smoke_Grenade_shell", "1Rnd_Smoke_Grenade_shell", "1Rnd_SmokeGreen_Grenade_shell", "1Rnd_SmokeOrange_Grenade_shell", "1Rnd_SmokePurple_Grenade_shell"}; linkedItems[] = {"V_PlateCarrierIAGL_dgtl", "H_HelmetIA_net", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_INDEP"}; respawnLinkedItems[] = {"V_PlateCarrierIAGL_dgtl", "H_HelmetIA_net", "ItemMap", "ItemCompass", "ItemWatch", "ItemRadio", "NVGoggles_INDEP"}; }; };class CfgWeapons { class hlc_rifle_G36V; class SI_AAF_R_GL : hlc_rifle_G36V { class LinkedItems { class LinkedItemsOptic { item = "optic_Arco"; slot = "CowsSlot"; }; class LinkedItemsAcc { item = " acc_flashlight "; slot = "PointerSlot"; }; class LinkedItemsUnder { slot = "UnderBarrelSlot"; item = "bipod_03_F_blk"; }; class LinkedItemsMuzzle { item = "RH_qdss_nt4"; slot = "MuzzleSlot"; }; }; }; }; This config now should only require RH Attachments and Toadies G36 atm. [€: oh and RHS AFRF for the Pistol] I am pretty sure it is just sth tiny I am missing. Oh and sth odd... if I replace hlc_rifle_G36V rifle with hlc_rifle_G36VAG36 the flashlight appears. Thanks to anyone looking through this and a happy new year to the whole community. Share this post Link to post Share on other sites
Jackal326 1158 Posted January 1, 2016 I haven't tried Toadie's G36 Pack yet, but are you sure 'hlc_rifle_G36V' actually accepts all of those attachments? You said yourself if you use a different classname then the flashlight works, so perhaps 'hlc_rifle_G36V' doesn't accept the flashlight? Share this post Link to post Share on other sites
gac_guardian 10 Posted January 1, 2016 Oh yes, the attachments fit as described. I tried the combination in the arsenal beforehand. €: The AG36 version of course does not support the bipod, yet the rest should appear. Share this post Link to post Share on other sites