gbarma3 11 Posted December 30, 2015 Hello everyone I hope this is the right section to post :) I am creating a "Lowlands" terrain rich in canals and ditches and I need to disable water shore foam (I managed to lower and slow down water waves); Here I loaded 3 pics of how water looks like right now: http://imgur.com/a/pu6R0 img. 2 & 3 show another problem I am also having: shore foam "wraps" over the ground which is just slightly above sea level, but if I can get rid of the foam texture this wouldn't be too much of a problem. I tried many different tweaks on the config, I also tried to change the shaders to "Watersimple" following this source: https://community.bistudio.com/wiki/ArmA:_RVMAT but I didn't succeed (also, a black texture appeared in its place at a point). I am sure this is a simple task, I just don't know where to tweak :P I hope someone can help me :) Thanks for reading and for any help :) Gbco. Share this post Link to post Share on other sites
RhodesianScout 189 Posted January 3, 2016 Not sure if this will get you the answer you are looking for but have a look at the following page for pixel shaders and vertex shaders Perhaps you can change the shader setting to watersimple instead of water (ie sea water) https://community.bistudio.com/wiki/ArmA:_RVMAT#Shader_specific_setting 1 Share this post Link to post Share on other sites
RhodesianScout 189 Posted January 3, 2016 Also have a look at config.cpp at these settings class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "#water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; Share this post Link to post Share on other sites
gbarma3 11 Posted January 3, 2016 Hey man! thanks very much for replying. Actually the first link you sent me is the one I wanted to post in my comment but failed - I have no idea how my link sends to a broken page :P Anyways, that's exactly the thing I am trying to understand atm. I think I tried the option "water simple" but I am not sure if I applied it to the foam ot to the shore (it turned black at a point); i will give it a go again tx. I have found this precious piece of code in the deep Google: ftp://sonsofexiled.fr/ArmA2/Arma%20Licensed%20Data%20Pack/A2SM_Data_APL/RootCfg/CfgMaterials.hpp with clear explanations of what does what :) for example here: class Stage2 { // special texture expected texture="CA\data\data\sea_foam_lco.paa"; uvSource="none"; }; I have to found a way to make it invisible or something like that I think; or maybe switch from foam texture to a transparent color? I have no idea atm :) Thanks again! edit: also this might turn helpfull I think: http://tactical.nekromantix.com/forum/viewtopic.php?t=21221 Share this post Link to post Share on other sites
badluckburt 78 Posted January 3, 2016 Actually the first link you sent me is the one I wanted to post in my comment but failed - I have no idea how my link sends to a broken page :P I can't help with your foam problem but I do know why your link is broken, it has a ) at the end, if you remove that it works fine :) 1 Share this post Link to post Share on other sites
gbarma3 11 Posted January 3, 2016 I can't help with your foam problem but I do know why your link is broken, it has a ) at the end, if you remove that it works fine :) lol you are right, thank you I am going to edit :) Share this post Link to post Share on other sites
Auss 208 Posted January 4, 2016 remove the grass around the edges of the embankment and replace with sand, the foam wont be as visable 1 Share this post Link to post Share on other sites
gbarma3 11 Posted January 6, 2016 Thanks man for the suggestion, I have a few banks with sand but it is still visible, if I understand what you mean: http://imgur.com/a8N4P86 (on the left part of the image it's sand) The main problem though is that water foam covers surfaces that are slightly above water level, so I have to keep a minimum step between water and land :/ (see pictures above). In the past days I managed to disable the foam but not to make it "null", it kept appearing as a shader with reflection and hue over the ground texture anyway :unsure: Tx again p.s. Congrats on your Australian island dude! 1 Share this post Link to post Share on other sites