davidoss 552 Posted December 25, 2015 Hi. I want to ask you guys what happens with client side created local triggers on client disconnect. Are such trigger stay in game or being removed or they never existing for a server. What happens in case client respawn? Share this post Link to post Share on other sites
killzone_kid 1333 Posted December 25, 2015 "they never existing for a server" Share this post Link to post Share on other sites
davidoss 552 Posted December 25, 2015 Next question. :) Is there any possibility to disable role changing? How to force players to disconnect if they go back to lobby and want to change client slot? Share this post Link to post Share on other sites
barbolani 198 Posted December 29, 2015 That seems a tough one. It could be done with a combination of handleDisconnect EH + profileNameSpace storing in a variable the vehicleVarName of the unit and the date he disconnected + some checks on initPlayerLocal.sqf (check if no player has the unit with that variable, check if not enough time has passed) + BIS_fnc_endMission locally executed on the client if the conditions are met. Share this post Link to post Share on other sites