Riksen 183 Posted December 24, 2015 Guys I need help with another script ... I created a trigger zone where I want to have a aircraft spawn every time a BLUFOR unit gets within its radius with the following structure: Type: None Act: BLUFOR Repeatedly Condition: this On Act: _null = ["flyBy1_Start", "flyBy1_End", 300, "NORMAL", "LIB_Ju87", WEST] execvm "scripts\FlyBys\Flyby.sqf" and the script: _flyByStart = _this select 0; _flyByEnd = _this select 1; _alt = _this select 2; _mode = _this select 3; _type = _this select 4; _side = _this select 5; ambientFly = [getmarkerpos _flyByStart, getMarkerPos _flyByEnd, _alt, _mode, _type, _side] call BIS_fnc_ambientFlyBy; All is working fine but I want to be able to add a cool down timer to it, so it doesnt activate every time a unit comes within the radius of the trigger. Can anyone help with this one? Share this post Link to post Share on other sites
davidoss 552 Posted December 24, 2015 Triggers already contain countdown/timer option use it. Share this post Link to post Share on other sites
Riksen 183 Posted December 24, 2015 Ok I read the information guide about timeout and countdown but it's not quite what I want. I want the trigger not to fire again if less then a certain amount of time has not passed. This would prevent the aircraft from flying by every time a BLUFOR unit comes in its radius ... Share this post Link to post Share on other sites
Riksen 183 Posted December 24, 2015 *bump* Please help Share this post Link to post Share on other sites
killzone_kid 1332 Posted December 24, 2015 change trigger condition from this to this && time > (missionNamespace getVariable ["timeNext", 0]) then set timeNext every time trigger activates to desired interval for example missionNamespace setVariable ["timeNext", time + 60]; this means trigger will only activate after at least 60 seconds passed since prrevious activation. Share this post Link to post Share on other sites
Riksen 183 Posted December 25, 2015 Thxs for the repply Killzone ... So I changed the condition this to this && time > (missionNamespace getVariable ["timeNext", 0]) but where do I put the missionNamespace setVariable ["timeNext", time + 60];? In the script per se? Share this post Link to post Share on other sites
killzone_kid 1332 Posted December 25, 2015 You can put it on OnAct before: _null = ["flyBy1_Start", "flyBy1_End", 300, "NORMAL", "LIB_Ju87", WEST] execvm "scripts\FlyBys\Flyby.sqf" ...or after it Share this post Link to post Share on other sites
Riksen 183 Posted December 25, 2015 Ha I can't really tell if it works yet cause I just realised that my trigger only activates once even when I go back to it ... I've set it to repeatedly but I think the condition true makes it stay permanent? EDIT: So I figured out how to truly make it repeat itself. I followed this post here: https://forums.bistudio.com/topic/87907-repeating-triggers/ to make it repeat whenever the condition is met and send the command again after the specified period of time, so now i have two triggers: First one: Timeout: 0, 0, 0Condition: conditiontime<timeOn act: hint _null = ["flyBy1_Start", "flyBy1_End", 300, "NORMAL", "LIB_Ju87", WEST] execvm "scripts\FlyBys\Flyby.sqf"; conditiontime=time+1800; And the other: Condition: trueOn act: conditiontime=time Finally working properly! Thank you killzone_kid for ur help and patience. Merry Christmas to u! Share this post Link to post Share on other sites