xakuda 11 Posted December 16, 2015 Such a problem. There are custom skeleton with new animations. In all oxygen is normally displayed The game is no soft binding selections, I tried different versions BinPbo, just tried to pack but not binary. What's the problem I do not understand. Who faced with or know the cause of help. P.S. Animations work properly in a game, with configs and model.cfg all good, clean logs as games and binpbo. P.P.S. I remade from scratch. Made a new backbone, new animation. As well as all the oxygen in the game is the same as it was. I think may be the case in the configuration, it is made on the basis of the dog. Share this post Link to post Share on other sites
HorribleGoat 1473 Posted December 19, 2015 Can you post your model.cfg? And do you have the bone pivot points set up as memorypoints? It might also be that the vertex weighting is somehow off and when its packed the weights distribute badly. Share this post Link to post Share on other sites
xakuda 11 Posted December 23, 2015 Can you post your model.cfg? And do you have the bone pivot points set up as memorypoints? It might also be that the vertex weighting is somehow off and when its packed the weights distribute badly. Thank you. The problem already solved. Share this post Link to post Share on other sites
HorribleGoat 1473 Posted December 23, 2015 Thank you. The problem already solved. Ah excellent! Share this post Link to post Share on other sites