jassida 10 Posted December 14, 2015 Hello. I've edited many missions but have never found where the loadouts are called from despite going through the unpbo'd mission files in great detail. So for instance you start a mission and your guys have a load of custom gear but when you look at the ini in the editor it is blank. Where could the loadouts be? An example mission to search would be brilliant. Thanks a lot. Share this post Link to post Share on other sites
pwner 35 Posted December 14, 2015 If you're talking about the loadouts with the "A" icon beside them, they're Virtual Arsenal loadouts. Share this post Link to post Share on other sites
jassida 10 Posted December 14, 2015 If you're talking about the loadouts with the "A" icon beside them, they're Virtual Arsenal loadouts. Where would this "A" be? Don't think I've ever seen it. I just want to change the scope of the snipers in this mission: https://forums.bistudio.com/topic/186153-alive-coop-25-mp-sp-uk-pathfinders-afghanistan/ Share this post Link to post Share on other sites
pwner 35 Posted December 15, 2015 Where would this "A" be? Don't think I've ever seen it. I just want to change the scope of the snipers in this mission: https://forums.bistudio.com/topic/186153-alive-coop-25-mp-sp-uk-pathfinders-afghanistan/ Whoops, thought I was in the Zeus forum. There's a laundry list of mods in there. Find the unit that corresponds to your sniper, then put removeAllPrimaryWeaponItems this; this addPrimaryWeaponItem "classname of your scope"; in the init field of that unit. Or just use the SSPCM mod. Share this post Link to post Share on other sites
jassida 10 Posted December 15, 2015 Whoops, thought I was in the Zeus forum. There's a laundry list of mods in there. Find the unit that corresponds to your sniper, then put removeAllPrimaryWeaponItems this; this addPrimaryWeaponItem "classname of your scope"; in the init field of that unit. Or just use the SSPCM mod. Whoops, thought I was in the Zeus forum. There's a laundry list of mods in there. Find the unit that corresponds to your sniper, then put removeAllPrimaryWeaponItems this; this addPrimaryWeaponItem "classname of your scope"; in the init field of that unit. Or just use the SSPCM mod. Thanks very much, I should probably have figured this out myself!Just to take things to the next step, how would I replace binoculars with laser rangefinder? Share this post Link to post Share on other sites
SavageCDN 231 Posted December 15, 2015 Both items are considered weapons in Arma so this should work: player addWeapon "Binocular"; You cannot remove a single weapon you would have to remove all weapons then add back the ones you want. Share this post Link to post Share on other sites
jassida 10 Posted December 16, 2015 Whoops, thought I was in the Zeus forum. There's a laundry list of mods in there. Find the unit that corresponds to your sniper, then put removeAllPrimaryWeaponItems this; this addPrimaryWeaponItem "classname of your scope"; in the init field of that unit. Or just use the SSPCM mod. Thanks again but having tried this, the scope removed but was not replaced. Alive gave an error about adding the xeh file which I've yet to try. Hope that works. Share this post Link to post Share on other sites
jassida 10 Posted December 16, 2015 Both items are considered weapons in Arma so this should work: player addWeapon "Binocular"; You cannot remove a single weapon you would have to remove all weapons then add back the ones you want. Both items are considered weapons in Arma so this should work: player addWeapon "Binocular"; You cannot remove a single weapon you would have to remove all weapons then add back the ones you want. Thanks, will try this soon. Share this post Link to post Share on other sites