atmo 29 Posted December 14, 2015 [sOLVED] 16/12/2015 Hi guys, I have a mission using a headless client. No mods. If I launch the mission via the multiplayer editor ie... select multiplayer, 'new' mission, edit the mission and preview. I can get a headless client started up with Trophe's TADST with parameter -client to connect and run as normal. It works fine. However, if I launch a dedicated server with TADST using the same mission then try to get a headless client to connect to that it just keeps on getting kicked with 'Invalid Steam Ticket null' or something very similar.... I've googled a bit but haven't really found an answer I understand... does anyone have any ideas? I do apologise if I haven't given enough info. I've also read the sticky thread and tried adding battleye=1; and various other suggestions but no joy. Perplexed, Atmo Share this post Link to post Share on other sites
atmo 29 Posted December 15, 2015 Still frustrating. I have now read so many fixes and issues that I am more confused than I was before. Do I need to use SteamCmd? Attempted fixes: 1. Manually insert battleyeLicense=1; to the server config. Server AND client. No worky. It now has BattleEye = 1; AND battleyeLicense=1;.... 2. Rechecked I am port-forwarding all the right ports. I am sure I am, but can't see how this would affect things. 3. Keep on re-launching it, but hey, also doesn't work. 4. Shout at screen, but this seems ineffective. 5. Re-read endless other similar fixes which don't seem to work. :angry: I know I've had this working before and I don't understand why a local headless client (same machine) connects to my hosted (me in game) mission, but not to a 'dedicated' server on the same machine... Atmo Share this post Link to post Share on other sites
mike187 13 Posted December 15, 2015 is that issue only with one mission or any HC mission? are you sure u added this to your server.cfg? //Add headless clientheadlessClients[]={"127.0.0.1"};localClient[]={"127.0.0.1"}; Share this post Link to post Share on other sites
PhillyJoker 15 Posted December 15, 2015 I've found that TADST updates the cfg's and you can't keep the needed parameters. You'll need to use a manual shortcut or CMD to launch the server and HC. Share this post Link to post Share on other sites
atmo 29 Posted December 16, 2015 @mike187 - that did it. Thank you. What a idiot! @phillyjoker - I added the lines mike187 said and used 'Launch as is' option. Now works... will edit to say solved. Thanks guys. Atmo Share this post Link to post Share on other sites