dr death jm 117 Posted December 12, 2015 I'm at a loss trying to edit out errors in sqs. I wanted to fix them before there switched to sqf. most of the sqs errors are undefined variable's . eRazer was helping me a bit (a lot) but is tied up with his engine ArmA 3 Total War example of how things don't work to working. ------------------------------------------------------ []exec {intro.sqs} []exec {\rtscore\init.sqs}[]exec {RTS_Debug.sqs} should be: []exec "intro.sqs" []exec "rtscore\init.sqs"[]exec "RTS_Debug.sqs" these edited fixes are just a few of the many fixes by eRazer So basically what I'm hoping to find help in is what to take out of sqs or edit so sqs works in arma3 engine like the differences said above. or better if someone wants to look at mission and help me thru to get mission 100% working as is, then I or we can start editing what needs to be to sqf. any help or info would be awesome RTS3 was an all time fav of everyone at the time. I do have it playable but theres some errors and not everything added in yet like (placing beacon's) to mark important areas and objects with laser maker and map maker.. thanks if anyone has time.... Share this post Link to post Share on other sites