killshot 5 Posted December 7, 2015 Hey everybody! I have saved 4 different positions and their relative directions to spawn a unit, but unit's direction never matches the one I saved. First, this is the code I am using: _pos = [ [3144.13,3984.86,1.24656], [3148.41,3982.62,1.1283], [3148.64,3979.73,1.10767], [3153.13,3977,1.0178] ]; _dir = [16.0291,308.932,328.367,320]; _dice = count _pos; _dice = floor (random _dice); _grp = createGroup EAST; _unit = _grp createUnit ["O_G_Soldier_F", markerPos "marker", [], 0, "NONE"]; _unit setPosATL (_pos select _dice); sleep 1; _unit allowFleeing 0; _unit setDir(_dir select _dice); _unit setUnitPos "MIDDLE"; I check unit's direction after it's creation with _dirTarget = getDir cursorTarget; hint str(_dirTarget); For example my last 3 spawns: Instead of 308.9 it's 338.9 Instead of 328.3 it's 358.3 Instead of 16.02 it's 0.011 How is that possible and how am I able to stop this behaviour? It's driving me crazy, because I need them quite accurate. I tried with different sleep values, with and without allowFleeing or setUnitPos. I don't get it. Kind Regards. Share this post Link to post Share on other sites
killzone_kid 1331 Posted December 7, 2015 https://community.bistudio.com/wiki/setDir (read my last note) 1 Share this post Link to post Share on other sites
killshot 5 Posted December 7, 2015 Thank you so much kk, you made my night, I was getting kind of frustrated. I would have never thought of combining them... Share this post Link to post Share on other sites