Sigma-6 29 Posted November 28, 2015 Any idea why a script to animate the hood of a car would work when the addon is unbinarized, but stop working when it's binarized? Here's the config entries: class AnimationSources: AnimationSources { class TwoSecondAnim { source = "user"; animPeriod = 2; initPhase=0; }; }; class UserActions { class Openhood { displayName ="Pop the Hood"; position = "pos h"; radius =1.7; onlyForplayer= false; condition = "this animationPhase ""hood"" < 0.5 && (getpos this select 2) < 3 && (speed this < 3) AND Alive(this)"; statement = "[this] exec ""\roadrunner2\scripts\hoodop.sqs"""; }; class Closehood { displayName ="Close the Hood"; position = "pos h"; radius =1.7; onlyForplayer= false; condition = "this animationPhase ""hood"" > 0.5 AND Alive(this)"; statement = "[this] exec ""\roadrunner2\scripts\hoodcl.sqs"""; }; }; And the model.cfg entries: class hood { type="rotation"; source = "twoSecondAnim"; sourceAddress = "clamp"; selection="hood"; axis="hood_axis"; angle0=0; angle1="rad 36"; memory = true; minValue = 0; maxValue = 1; }; Once again, this works marvelously when the whole thing is unbinarized. As soon as I binarize it, I can trigger the animation with an init, but not with the action menu. The prompt shows up, it just doesn't do anything. Share this post Link to post Share on other sites
Jackal326 1181 Posted November 28, 2015 Have you unpacked the Bianrized .pbo to confirm that the script is actually there? It may be that during the Binarization process the config is omitted from the PBO. Share this post Link to post Share on other sites
Sigma-6 29 Posted November 29, 2015 Thanks. I excluded scripts from packing and now it works. :) 1 Share this post Link to post Share on other sites