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OberSchutze

Texture path issue

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Hello all.

 

I have a mod that I built a while back that I was updating a few textures on. I did an exact name replacement for the 3 textures I fixed, however when I go to build it with PboProject, I get a path error for every single texture in the mod, including those which were not touched. I then placed my non modified config back into the fold and attempted to rebuild again with the same result. I then tried putting the full path to P even within the path and still have the same issue. I also confirmed that the textures are all properly named and in the right spot. Any help would be greatful.

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class 20thSFG_OCP_Soldier_SL_F: B_Soldier_base_F

{

_generalMacro = "B_Soldier_F";

scope = 2;

displayName = "20th SFG OCP Soldier";

nakedUniform = "U_BasicBody";

uniformClass = "20thSFG_OCP_CombatUniform_mcam";

hiddenSelections[] = {"Camo","Insignia"};

hiddenSelectionsTextures[] = {"\20thSFG_Mod\data\textures\20thSFG_c_mcam.paa"};

};

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Anyone have any idea what is going on? I unpacked my working PBO and that won't compile now either.

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Have you tried deleting the 'P:\temp\20thSFG_Mod' folder and trying to repack? Also, do you have 'Full Build' checked in the PBOProject options? Also, do your PBOProject options look similar to this?

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Ah, I have subscribed to Mikero's tools and have a newer version than you (the last 'public' version number was v1.56.5.24 but the version I have is v1.58.5.27) so perhaps the difference in the options menu can be ignored.

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Yeah, I am not sure what is wrong with it though. The settings haven't changed for me.

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I completely wiped Mikero and reinstalled. Made a simple config with only the patches class and it cant even do that right now.


class CfgPatches
{
	class TF_2031_Units
	{
		units[] = {};
		weapons[] = {};
		icon = "TF_2031_Units\data\TF2031Icon.paa";
		requiredVersion = 0.1;
		requiredAddons[] = {"A3_Characters_F"};
	};
};

MakePbo: Building entries:...
config.cpp //forcing arma raP
class CfgPatches
{
class TF_2031_Units
{
units[] = {};
weapons[] = {};
icon = "TF_2031_Units\data\TF2031Icon.paa";
requiredVersion = 0.1;
requiredAddons[] = {"A3_Characters_F"};
};
};
Warning: rapWarning: **********missing file(s)***************
Warning: Projects\TF_2031_Mod\addons\TF_2031_Units\config.cpp Line 8: TF_2031_Units\data\TF2031Icon.paa
rapWarning: **********missing file(s)***************

The path to do my data dir: P:\Projects\TF_2031_Mod\addons\TF_2031_Units\data

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Try moving everything from your Projects folder to the root of your P:\ drive.

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I am not sure what was going on, but I made a new cpp file in a new folder and it is working now.

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