Auss 208 Posted November 14, 2015 Hey all, I'm having a problem with 2 doors that I'm wanting to animate, I've used a door model from the arma 2 unbinarised pack and have managed to animate it to open and close fine, all the lods work and shadows etc, It works great in the editor but as soon as I add it to my island then binarize the island, the doors stop working, I dont get the open door user action. I'm using Mikeros pbo project, I've declared the config in the pbo project setup. can someone see what I'm doing wrong. config.cpp http://pastebin.com/RFabLg8p model.cfg http://pastebin.com/iBpFfdHG# Share this post Link to post Share on other sites
Auss 208 Posted November 15, 2015 problem solved class name was wrong :) Share this post Link to post Share on other sites
Mishak 0 Posted November 27, 2015 Sup m8's i have a little trouble here and i need ur help.I decided to implement the ability 2 open and close da door (lock unlock), but not 2 BIS houses, this feature is implemented using with variable "bis_disabled_Door_1, but unfortunately, this variable work apparently only with BIS houses.K i decided 2 do differently in the cfg file, do check on UserAction, that if the house is closed, do not show UserAction "Scroll menu".class open_door_1 { displayName = "Open Door"; position = "Interact1"; radius = 1; onlyForplayer = "true"; condition = "((this animationPhase 'Door_1') < 0.5) && (this getVariable 'tc_house_unlock')"; statement = "this animate ["Door_1", 1]"; };this getVariable 'tc_house_unlock'K, u see this now, but unfortunately the cfg generates an error when i add the second condition, a possible reason that "this" here is the door, not the house.Guys i ask ur help, why this error is appears and there are options whether to remove she?P.s - sorry 4 my bad eng. Share this post Link to post Share on other sites