kvntvan 13 Posted November 13, 2015 Hi, I'm making a mission that requires the players to drag and load AI into vehicles but I'm having trouble setting the AI unconscious. I found a few solutions online that I couldn't get working. I had it working originally using a function from AGM but my group has switched from AGM to ACE3 finally and its broken the mission not having AGM. I tried to replicate the unconscious ai using the ace_medical_fnc_setUnconscious function, but I can't get it working, so does anyone know how to set a wounded or unconscious AI that players can interact with? Share this post Link to post Share on other sites
ArmaMan360 94 Posted November 13, 2015 Put this in the spawned AI's init maybe?: this setUnconscious true; Share this post Link to post Share on other sites
davidoss 552 Posted November 13, 2015 [bob, 9999, true] call ace_medical_fnc_setUnconscious; Arguments: * 0: The unit that will be put in an unconscious state <OBJECT> * 1: Set unconsciouns <BOOL> (default: true) * 2: Minimum unconscious ACE_time <NUMBER> (default: (round(random(10)+5))) * 3: Force AI Unconscious (skip random death chance) <BOOL> (default: false) Share this post Link to post Share on other sites
avibird 1 155 Posted November 26, 2015 Is there a way to stop units death when in the the unconscious state so he will just stay unconscious and never die until he can get revived. Share this post Link to post Share on other sites
shenko 10 Posted May 2, 2016 [bob, 9999, true] call ace_medical_fnc_setUnconscious; Arguments: * 0: The unit that will be put in an unconscious state <OBJECT> * 1: Set unconsciouns <BOOL> (default: true) * 2: Minimum unconscious ACE_time <NUMBER> (default: (round(random(10)+5))) * 3: Force AI Unconscious (skip random death chance) <BOOL> (default: false) Hello everyone, would this work on a dedicated server for a MP mission? Share this post Link to post Share on other sites