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bullsh

Help w/ ending animation

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Hello everybody,

 

For a mission I'm creating, I've set a number of soldiers on animations to have them stand about nonchalantly, like [this,"STAND_U2"] call BIS_fnc_ambientAnim; and the likes. However, if they come under attack from enemy fire, they don't return fire or even run away, but keep doing this animation. How do I make the animation end and the units to return fire as soon as they are under attack?

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Cheers, I had no idea this command existed! However, some animations seem to be impossible to perform using the 'Combat' at the end, is that correct?

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Yep, unfortunately you have fewer animations to choose from if you use this function. The usable ones are listed on the biki page I've linked.

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