bullsh 22 Posted October 29, 2015 Hello everybody, For a mission I'm creating, I've set a number of soldiers on animations to have them stand about nonchalantly, like [this,"STAND_U2"] call BIS_fnc_ambientAnim; and the likes. However, if they come under attack from enemy fire, they don't return fire or even run away, but keep doing this animation. How do I make the animation end and the units to return fire as soon as they are under attack? Share this post Link to post Share on other sites
Frenzi_ 18 Posted October 29, 2015 BIS_fnc_ambientAnimCombat? 1 Share this post Link to post Share on other sites
bullsh 22 Posted October 30, 2015 BIS_fnc_ambientAnimCombat? Cheers, I had no idea this command existed! However, some animations seem to be impossible to perform using the 'Combat' at the end, is that correct? Share this post Link to post Share on other sites
Frenzi_ 18 Posted October 31, 2015 Yep, unfortunately you have fewer animations to choose from if you use this function. The usable ones are listed on the biki page I've linked. 1 Share this post Link to post Share on other sites