UK_Apollo 476 Posted October 27, 2015 Can anyone give advice on how to ensure that a player walking into the rear vertical rotor of a helicopter (such as the BIS Wildcat / LittleBird) is hurt / killed by the impact please? In my model I have a Geometry LOD: sharpened, closed, convex and all components found. The tail rotors are a named selection in the Geo LOD of "mala vrtule" and have mass (tried 10 to 500kg!). Visually the tail rotors work as expected, going from static to the blur proxy. The player bumps into the rotors but never takes damage. Well mostly never - a few times it seems the right combination of movement directions causes him to get hit and die, but it's 1 in 100 times. Share this post Link to post Share on other sites
codarl 1 Posted November 1, 2015 I would try tricking the physX engine by making an (one!) invisible pole with a diameter of around 20 centimeters(2/3 foot) and a length of about a meter, and stick that (three foot) perpendicular to the edge of one rotor. That should have the highest probability of causing a deadly collision. Share this post Link to post Share on other sites