st!gar 3 Posted October 4, 2015 Facewear on characters imported from the Virtual Arsenal will only be visible on the player character. If the character is controlled by the computer, the default randomized facewear will overwrite the imported facewear. This issue does not exist on the 2D editor. Share this post Link to post Share on other sites
moricky 211 Posted October 5, 2015 How are yous setting the custom appearance? In object's init field? Share this post Link to post Share on other sites
st!gar 3 Posted October 6, 2015 How are yous setting the custom appearance? In object's init field? Yes? Is there any other way? Share this post Link to post Share on other sites
Alwarren 2767 Posted November 2, 2015 I noticed a similar behavior from some CUP units, for example Razor team, which set up faces and facewear in their in-config init event handler, it only seems to work on the player, not on AI or non-controlled playable units... Send from my tablet, so pardon any autocorrect bollocks Share this post Link to post Share on other sites
sinny 18 Posted November 3, 2015 I can confirm this. It doesn´t work with neither "unit loadout sqf" or placing the loadout in the units init Share this post Link to post Share on other sites