tinboye 28 Posted September 24, 2015 im looking for assistance to clarify a couple things pls. im trying to get music added to the server so client can hear the music but not have to download a 50mb mission file. So what i have done so far is I made a mod that they have to download and enable. in that mod i have: @ambients enabled via -mod= as the client and on server side also have this added. in the mission file i have my cfgmusic class but a little unclear on if this is enough. would this be the proper format to get the audio from the mod? class intro4 { name = "intro4"; sound[] = {"@ambients\addons\ambients\samples\IntroSong4.ogg", db+1,1}; }; within the mod the structure is as follows: @ambients > addons > ambients.pbo inside that pbo ambients.pbo > config.cpp and folder samples which has all the music i have the prefix set up as ambients in the mission file i already have the triggers setup am i missing anything? Share this post Link to post Share on other sites
R3vo 2652 Posted September 24, 2015 If the mod is running on the server, then you won't need to define the music via CfgMusic. I can only recomment to compress the music file to a size of about 100kb. That will allow you to have dozens of titles within your mission. 1 Share this post Link to post Share on other sites
KernelPanicAkr 13 Posted September 24, 2015 I was looking for something similar and found an interesting project on GitHub by "maca134". It's a mod that allows players to listen realtime online radio. Link: https://github.com/maca134/arma-nradio Share this post Link to post Share on other sites