AdirB 18 Posted September 9, 2015 Hello, I have a mission template, and I wondering if it's possible to call a texture file from a PBO file with "SetObjectTexture" command. Thanks :) Share this post Link to post Share on other sites
d3limit3r 13 Posted September 9, 2015 The first example on the wiki indicates that you can do this _objectname setObjectTexture [0, "\pboname\texture.paa"]; Share this post Link to post Share on other sites
AdirB 18 Posted September 9, 2015 The first example on the wiki indicates that you can do this _objectname setObjectTexture [0, "\pboname\texture.paa"]; Thank you for the answer, Even if the PBO is in a mod-pack in the PWS? Share this post Link to post Share on other sites
d3limit3r 13 Posted September 9, 2015 Thank you for the answer, Even if the PBO is in a mod-pack in the PWS? As long as you can reliably access the path to the pbo, it shouldn't be an issue. Share this post Link to post Share on other sites
AdirB 18 Posted September 9, 2015 the thing is that i want to texture a vehicle but i don't want the mission file weight much for loading time.. so i planning to put the texture file in a pbo and publish it and to call from the pbo the texture to my custom script? (which sits on my mission pbo) Share this post Link to post Share on other sites
KokaKolaA3 394 Posted September 9, 2015 the thing is that i want to texture a vehicle but i don't want the mission file weight much for loading time.. so i planning to put the texture file in a pbo and publish it and to call from the pbo the texture to my custom script? (which sits on my mission pbo) it is possible. just make folder and put in the config.cpp: class CfgPatches { class TAG_textures { units[] = {}; weapons[] = {}; requiredVersion = 0.1; requiredAddons[] = {"A3_Characters_F_BLUFOR"}; }; }; Place the Textures.paa in the Folder and pack the Folder to a Pbo(Addon Builder/Pbo Project) Share this post Link to post Share on other sites