Variable.A 333 Posted August 25, 2015 Gentleman I am trying to alter the sea color to look more muddy like. I am experimenting with the code. Help from one of you (loki) I think I got code ok more or less, crunch goes ok no error but when load map in editor I get "cannot load material NAM_water" and see this : http://i59.tinypic.com/148kytg.jpg http://i59.tinypic.com/aud3l3.jpg class CfgMaterials{ class Water; class NAM_water: Water { PixelShaderID = "Water"; VertexShaderID = "Water"; ambient[] = {0.0,0.025,0.05,0.5}; diffuse[] = {0.01,0.03,0.05,1.0}; forcedDiffuse[] = {0.0,0.0,0.0,1}; specular[] = {0.12,0.12,0.12,1}; specularPower = 100; emmisive[] = {0,0,0,0}; }; }; THIS LATER FOR CLASS: class Sea { seaTexture = "a3\data_f\seatexture_co.paa"; seaMaterial = "NAM_water"; shoreMaterial = "#shore"; shoreFoamMaterial = "#shorefoam"; shoreWetMaterial = "#shorewet"; WaterMapScale = 20; WaterGrid = 50; MaxTide = 0; MaxWave = 0.25; SeaWaveXScale = "2.0/50"; SeaWaveZScale = "1.0/50"; SeaWaveHScale = 1.0; SeaWaveXDuration = 5000; SeaWaveZDuration = 10000; }; Let me know if you have any ideas how to solve this.. Much thx Share this post Link to post Share on other sites
Ogrinho 143 Posted September 25, 2015 Hey buddy I think you'll love to see this: https://forums.bistudio.com/topic/176156-how-to-customize-terrain-dust-sound-and-ocean/ I had the same problem when trying to make Amazonas river brown as it should be...I hope you find it useful!Cheers from Brazil! ;) Share this post Link to post Share on other sites