wantafanta 13 Posted August 16, 2015 so i cant seem to find much info on the rig included with FBX2RTM for motionbuilder. in the vbs3 dev ref it says constraints are available in the navigator to attach the rifle to the character and i see those constraints but do i swap out the mesh the constraints are setup on or do i create new constraints to match the existing ones and use those on my mesh? so far ive figured out that exporting w/skin from object builder for animating in motionbuilder will give you dummy objects at the mesh origin for moving named selections like the weapon magazine, the bolt and etc. it would seem just a little bit more info on the process BIS uses themselves would be appreciated since the rig itself is amazing and includes all the stances you would ever need for your animation but there are no community resources to make use of it... Share this post Link to post Share on other sites