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NerdSam

My model won't load into Bulldozer

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So, I know there's an issue with my model as it wont open up in Bulldozer. I checked for N-gons and concluded that all of my polys were either quads or tris. This is the first complex model I have tried to create. I would be really upset after all of the work the model was unable to be used in-game. I have colour grouped each component so that I can use Substance Painter to texture the model. I also have a shit ton of vertex groups/named selections that I created for ease whilst modelling. Could this be the issue? I had a fiddle around with the model for about an hour and could figure out why the bloody thing wasn't working. I would really appreciate the help (possibly there is a few common troubleshoots I can try?) I'll leave the P3D and original Blend file attached ladies and gents. If any of you could take the time to spare a new modeler a little bit of wisdom to why this doesn't work I'd be extremely grateful.  

 

http://www.mediafire.com/download/1b7rb7ljv8wbsp8/NRPG_carWash.blend

http://www.mediafire.com/download/cfki3a1ge7samrr/NRPG_carWash.mtl

http://www.mediafire.com/download/mb6t8ap8pu6b9qv/NRPG_carWash.obj

http://www.mediafire.com/download/zxesavv3pirv1tw/NRPG_carWash.p3d

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Have you mounted your P: drive and have you opened FuturaToP.bat that is located in it ?

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So, I know there's an issue with my model as it wont open up in Bulldozer. I checked for N-gons and concluded that all of my polys were either quads or tris. This is the first complex model I have tried to create. I would be really upset after all of the work the model was unable to be used in-game. I have colour grouped each component so that I can use Substance Painter to texture the model. I also have a shit ton of vertex groups/named selections that I created for ease whilst modelling. Could this be the issue? I had a fiddle around with the model for about an hour and could figure out why the bloody thing wasn't working. I would really appreciate the help (possibly there is a few common troubleshoots I can try?) I'll leave the P3D and original Blend file attached ladies and gents. If any of you could take the time to spare a new modeler a little bit of wisdom to why this doesn't work I'd be extremely grateful.  

 

http://www.mediafire.com/download/1b7rb7ljv8wbsp8/NRPG_carWash.blend

http://www.mediafire.com/download/cfki3a1ge7samrr/NRPG_carWash.mtl

http://www.mediafire.com/download/mb6t8ap8pu6b9qv/NRPG_carWash.obj

http://www.mediafire.com/download/zxesavv3pirv1tw/NRPG_carWash.p3d

Your ground plane is a big Ngon. http://i.imgur.com/tSf1fQO.jpg

When doing 3d models, make sure you export everything triangulated. O2 can also work with quads, but it is of good step to triangulate everything yourself than allow the engine to do that for you.

 

Also, buldozer does create RPTs. it's in the same appdata folder as A3.

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Your ground plane is a big Ngon. http://i.imgur.com/tSf1fQO.jpg

When doing 3d models, make sure you export everything triangulated. O2 can also work with quads, but it is of good step to triangulate everything yourself than allow the engine to do that for you.

 

Also, buldozer does create RPTs. it's in the same appdata folder as A3.

Oh dear. I thought I had already triangulated that. Let me give that a whirl :)

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Have you mounted your P: drive and have you opened FuturaToP.bat that is located in it ?

I don't have that batch within my P: drive. But I am able to open up my other more simplistic models within Bulldozer.

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Your ground plane is a big Ngon. http://i.imgur.com/tSf1fQO.jpg

When doing 3d models, make sure you export everything triangulated. O2 can also work with quads, but it is of good step to triangulate everything yourself than allow the engine to do that for you.

 

Also, buldozer does create RPTs. it's in the same appdata folder as A3.

I triangulated the N-gons that somehow slipped past my radar. Still the same issue :(

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yeah you break the polycount. optimize your mesh (very very unoptimized) and / or remove the perimeter wall

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yeah you break the polycount. optimize your mesh (very very unoptimized) and / or remove the perimeter wall

My fucking hero. Tested removing the walls. Works fine and dandy. I'll set about looking for some faces to get rid of.

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