pierremgi 4743 Posted August 11, 2015 Hi all, I've done a custom grenande based on standard smoke shell. Nothing difficult for cfgAmmo and cfgMagazine. I've added my mag in cfgWeapon: class UGL_F : GrenadeLauncher { access =2; magazines[] += {"1Rnd_MGI_Lacrymo_mag"}; }; Then I can throw it with EGLM (single burst) GL. Problem is to make it recognized with GL_3GL_F which is the most employed GL (3 bursts). For example, i can see this muzzle in MX GL riffles classes, something inherited from UGL_F but I can't change magazines array as for UGL_F. Any idea? Thanks Share this post Link to post Share on other sites
caspian 10 Posted August 13, 2015 Could something like this work? class UGL_F; GrandeLauncher { displayName = "CustomGranade"; muzzles[] = {"this","CustomGrenade"}; class GL_3GL_F; class CustomGrenade_GL_3GL_F: GL_3GL_F { magazines[] = {"1Rnd_MGL_Lacrymo_mag"}; }; Share this post Link to post Share on other sites