asterionx2@hotmail.com 0 Posted August 9, 2015 Hello Im working in my first terrain for Arma3 , based in Copehill Uk Area. I wonder what is wrong with my config , or clutters and cfgsurface config to grass dont appear in my terrain. My terrain its completely without grass ingame. Im packing with Mikeros pboproject and i dont have error messages when im packing. I try everything but all look like its normal in configs. here i left my files , please i will glad if someone can give me hand on this. Config.cpp #define _ARMA_class CfgPatches{class panth_Copehill //Cambiar por el nombre de tú mapa{units[] = {};weapons[] = {};requiredVersion = 0.1;requiredAddons[] = {"A3_Data_F","A3_Roads_F","A3_Structures_F","A3_Map_Data","A3_Map_Stratis"}; //los Add requeridos para este mapaauthor[] = {"Panthera283"}; //Nombre del Autor del MapaauthorUrl = "http://www.armaholic.com"; //url si la tiene el autor o la que queramosversionDesc = "Copehill"; //Nombre del Mapa que se veráversion = "1.00";versionStr = 1.0;versionAr[] = {1, 0, 0};magazines[] = {};ammo[] = {};};};class CfgVehicles{};class CfgWorlds{class DefaultWorld{class Weather{class Overcast;};};class CAWorld: DefaultWorld{class Grid{};class DayLightingBrightAlmost;class DayLightingRainy;class DefaultClutter;class Weather: Weather{class Lighting;class Overcast: Overcast{class Weather1;class Weather2;class Weather3;class Weather4;class Weather5;class Weather6;};};};class DefaultLighting;class panth_Copehill: CAWorld //cambiar por el nombre de tu mapa{cutscenes[] = {""}; //nombre del archivo de la intro si la creamos, esta si no hay quitar valor entre comillas mejordescription = "panth_Copehill"; // nombre del Mapa mostrado en Selección de Mapa, si no hay quitar valor entre comillasicon = ""; // ruta a la imagen icono del clan, icono mapa, etc, si no hay quitar valor entre comillasworldName = "customer\Arma3\Maps\panth_Copehill\panth_copehill.wrp"; //ruta a tu archivo .wrppictureMap = ""; //ruta al archivo imagen mapa mostrado en el arranque mapa, si no hay quitar valor entre comillaspictureShot = "";plateFormat = "AS$-####";plateLetters = "ABCDEGHIKLMNOPRSTVXZ";author = "panthera283"; // Creador del MapamapSize = 1024; //medida mapa x10 , esto no estoy seguro, no recuerdo porque llegué a esta conclusion, debo mirar el mapa de está gentemapZone = 31; //zona UTM si fuera + seria hemisferio nortelongitude = 51; //situación de longitud del mapa si es reallatitude = -1; // situación en latitud del mapa si es realelevationOffset = 0; //debo averiguar que haceenvTexture = "A3\Data_f\env_land_ca.tga"; //no cambiarnewRoadsShape = "\customer\Arma3\Maps\panth_Copehill\data\roads\roads.shp"; // ruta al archivo roads.shp si se crean carreterasstartTime = "10:45"; //hora que se mostrara en el mapa ? no tocar de momento no influye k yo sepastartDate = "5/5/2014"; //fecha que se mostrara en mapa ? no tocar de momentocenterPosition[] = {1040,1000,500};seagullPos[] = {1040,850,500};clutterGrid = 1.5;clutterDist = 125;noDetailDist = 65;fullDetailDist = 15;midDetailTexture = "A3\Map_Data\middle_mco.paa"; // no tocarminTreesInForestSquare = 4;minRocksInRockSquare = 4;loadingTexts[] = {"Loading Uk map"}; // descripción a modo de intro explicativa en texto del MapailsPosition[] = {0, 0};ilsDirection[] = {0, 0, 0};ilsTaxiIn[] = {};ilsTaxiOff[] = {};drawTaxiway = 0;class SecondaryAirports {};class ReplaceObjects {};class Sounds{sounds[] = {};};class Animation{vehicles[] = {};};class Grid: Grid{offsetX = 0;offsetY = 0;class Zoom1{zoomMax = 0.2;format = "XY";formatX = "000";formatY = "000";stepX = 100;stepY = -100;};class Zoom2{zoomMax = 0.95;format = "XY";formatX = "00";formatY = "00";stepX = 1000;stepY = -1000;};class Zoom3{zoomMax = 1e+030;format = "XY";formatX = "0";formatY = "0";stepX = 10000;stepY = -10000;};};#include "cfgClutter.hpp" // Pegar aqui el contenido del archivo environnement_STRATIS si quieres tener los valores de Stratis para fauna, etc.#include "cfgSurfaces.hpp"#include "environnement_STRATIS.hpp"};};class CfgWorldList{class panth_Copehill{}; //que coincida con tu nombre de Mapa};class CfgMissions{}; Layers.cfg class Layers{class gdt_dry_grass{texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);material = "customer\Arma3\Maps\panth_copehill\data\gdt_dry_grass.rvmat";};class gdt_grass_green{texture = #(rgb,1,1,1)color(0.5,0.5,0.5,1,cdt);material = "customer\Arma3\Maps\panth_copehill\data\gdt_grass_green.rvmat";};};class Legend{picture="customer\Arma3\Maps\panth_copehill\source\mapLegend.png";class Colors{gdt_dry_grass[]={{228,232,75}};gdt_grass_green[]={{128,212,69}};};}; cFgClutter.hpp: class Clutter { class panth_copehill_StrGrassGreen_Group: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassGreen_group.p3d"; affectedByWind = 0.6; swLighting = "true"; scaleMin = 0.7; scaleMax = 1.0; }; class panth_copehill_StrGrassDry: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassDry.p3d"; affectedByWind = 0.5; swLighting = "true"; scaleMin = 0.8; scaleMax = 1.2; }; class panth_copehill_StrGrassDry_Group: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassDry_group.p3d"; affectedByWind = 0.65; swLighting = 1; scaleMin = 0.65; scaleMax = 1.5; }; class panth_copehill_StrGrassDryMedium_Group: DefaultClutter { model = "A3\plants_f\Clutter\c_StrGrassDryMedium_group.p3d"; affectedByWind = 0.7; swLighting = "true"; scaleMin = 0.8; scaleMax = 1.0; }; class panth_copehill_GrassTall: DefaultClutter { model = "A3\plants_f\Clutter\c_GrassTall.p3d"; affectedByWind = 0.8; swLighting = "true"; scaleMin = 0.75; scaleMax = 1.15; }; }; CfgSurfaces.hpp: class CfgSurfaces{class Default{};class gdt_dry_grass:Default{access = 2;files = "gdt_dry_grass_*";character = "gdt_dry_grass_character";soundEnviron = "drygrass";soundHit = "soft_ground";rough = 0.12; //aspereza terrenomaxSpeedCoef = 0.8;dust = 0.4; //polvo que levantalucidity = 3.5; //lucidezgrassCover = 0.04; //hierba coberturaimpact = "hitGroundSoft"; //sonido de impacto, caminando o a los disparossurfaceFriction = 1.7; //friccion};class gdt_grass_green:Default{access = 2;files = "gdt_grass_green_*";character = "gdt_grass_green_character";soundEnviron = "drygrass";soundHit = "soft_ground";rough = 0.12; //0.12maxSpeedCoef = 0.8; //0.8dust = 0.4; //0.4lucidity = 3.5; //3.5grassCover = 0.04; //0.04impact = "hitGroundSoft";surfaceFriction =1.7; //1.7};};class CfgSurfaceCharacters{class gdt_dry_grass{probability[] = {0.9,0.8,1.0};//0.5,0.5,0.5,1,cdtnames[] = {"panth_copehill_StrGrassDry","panth_copehill_StrGrassDry_Group","panth_copehill_StrGrassDryMedium_Group"};};class gdt_grass_green{probability[] = {0.9,0.8};//0.5,0.5,0.5,1,cdtnames[] = {"panth_copehill_StrGrassGreen_Group","panth_copehill_GrassTall"};};}; here i left some screenshoot of my folders and ingame terrain: thanks Share this post Link to post Share on other sites
xnam 17 Posted August 9, 2015 Hi , At first : you forgot to name your cfgsurfaces and your CfgSurfaceCharacters with a prefix : panth_copehill_ if you keep the arma class name, it' can't works. ! it's well explained in tutorials, and threads about clutter !. Xnam Share this post Link to post Share on other sites
asterionx2@hotmail.com 0 Posted August 9, 2015 Hi , At first : you forgot to name your cfgsurfaces and your CfgSurfaceCharacters with a prefix : panth_copehill_ if you keep the arma class name, it' can't works. ! it's well explained in tutorials, and threads about clutter !. Xnam thanks but still without work , i change the arma class name , by my Characters and i modify another things but the problem still , anything else probably its failing on the cfg surfaces o clutter?. Share this post Link to post Share on other sites
xnam 17 Posted August 10, 2015 Other bug : probability[] = {0.9,0.8,1.0};//0.5,0.5,0.5,1,cdt probability maximum has to be = 1 , yours is 0.9 + 0.8 + 1 = 2.7 I never used CfgSurfaceCharacters.hpp and CfgSurfaces.hpp. i put the config in the config.cpp, it avoids some bugs. Put this two class at the end of the config : class CfgSurfaces and after class CfgSurfaceCharacters. Xnam Share this post Link to post Share on other sites
asterionx2@hotmail.com 0 Posted August 11, 2015 Thanks Xnam , now its working at end , now i can continue with the development of my terrain. Share this post Link to post Share on other sites