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jeff talley

[Newby] Terrain Builder cant export " WRP " = Need Assistant

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Jeff Talley - German / English

 

Hey, 
At the moment i start to put my 1024mx1024m Flat map in to Arma 3 i found some Youtube tutorials to create a World with " L3DT " and put it into Arma 3 Terrain Builder.

I need only a empty world without texture, the world can be empty like the VR Map. SO i think i dont need to knew how to create Configs files / Scripting.

The Problem:

If i try to Export WRP i get the Message: " Export WRP file - Before exporting to WRP, you must generate layers from the map frame´s properties dialog. Reason : Surfaces were not generated correctly and Satellites were not generated correctly "

And i need some help that i knew what is for example a layer,mapframe,mask, or some other things, at first only the things i must knew to make a flat empty world ready for Arma 3 . I dont need to knew how to plant roads,trees, because i wand plant them with the X-Cam and then i wand Drag and Drop the Object file from my X-Cam Creation into the Arma 3 Map i have created.

 

2. And i cant move with the Buldozer, and did someone knew how to go up and down with the L3DT 3D view i tryed everythink on my keyboard.

 

Here is my try, wher i dont export the WRP file but u can see what i am doing on the other times. : https://www.youtube.com/watch?v=6f0LEpM-jRo 

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what it tells you!

 

"Before exporting to WRP, you must generate layers from the map frame´s properties dialog"

 

you need o generate the layers before you can export a .wrp

you can found your answer in this guide,

 

https://forums.bistudio.com/topic/178033-the-atlas-guide-to-arma-3-terrain-making/

 

this is the best tutorial what you can use!

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okay thx i will try it i hope my english is good enough to understand it ;)
 

A answer i cant get from the Guide.

- For the mask i am using Gimp but the terrain builder cant add it, its an "name.xcf" data or so which programm will be the right one ? 

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Your mask can be .bmp .png or .jpg

L3DT will create one, it's a good start and just edit that.

 

I'm getting the impression you're trying to bump along without understanding what needs done, read all the posts in the terrain builders section and then do the Atlas guide  Cype popsted several times, try new things each time to see what works and what doesn't, eventully it'll fall into place :)

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Great !.

But i have a Problem, i cant find" Mikero’s PBO Project " to pack my terrain. And i dont knew how to use "Addon Builder" 

Here : http://dev.withsix.com/projects/mikero-pbodll/files I cant find Mikero´s PBO

____

 

14.) Pack your Terrain, put it in a mod folder, and you’re done!
a. I recommend using Mikero’s PBO Project to pack your terrain. It is a great tool and all I have used for years.
b. Put the resulting pbo (found in P:\Dist) in your mod folder. Note: You will notice sand around your terrain. That is supposed to be there to help you see the area you just did.

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Pbo project is listed in that link you posted, sort the filter by name and look under P

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There is a Virus founded / Adware. So i cant instal the missing tools, to ignore the Virus message doesnt helped i cant activate the instalation.

 

I was trying to make it with the normal Arma 3 Addon Builder, but after i puted the packed file into "@name/addons/packedfile " i dont have the map in Arma 3 

 

= my project file

P:\Jeff

P:\Jeff\Jeff_Flat             = //     data + source + cfgClutter.hpp +cfgSurfaces.hpp+config.cpp+Flat.hpp+Flat.wrp

P:\Jeff\Jeff_Flat\data      =//      imagery+layers+dirt+dry+forest+grass+soil

P:\Jeff\Jeff_Flat\source    =//     landbuilder+shapefiles+TerrainBuilder+ heightmap.xyz+layers+map legend+mask.png

 

= Addon Builder settings

Addon Source directory :                                P:\Jeff\Jeff_Flat\source

Destination directory or filename ( ... ) :      P:\Jeff\Jeff_Flat

Ãœath to project folder:                                    P:\Jeff\Jeff_Flat

Path to temp folder :                                      C:/ ,,,, appdata\Local\temp

 

List of files to copy directly :*.pac;*.paa;*.rtm;*.sqf;*.sqs;*.bikb;*.f­sm;*.wss;* .ogg;*.wav;*.fxy;*.csv;*.html;*.lip;*.tx­t;*.bisurf ;*.sqm;*.ext;*.cfg;*.shx;*.shp;*.prj;*.d­bf;*.rvmat;

 

AT OPTIONS : " Use defaults // Clear temp folder // Binarize "

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Hundreds use Mikeros tools including myself, it's most likely a false positive caused by a self certified installer, it's your choice if you add an exception.

I don't use the BI tools, I use Mikeros, so i can't help you anymore, maybe someone else can.

 

Good luck with your project :)

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At first thx for all  ( :
 

- Maybe i make a little mistake and turn off my protection for a moment to install the helpful shit. 
 

Edit: haha doesnt helped 

 

Hope anyone knews how to fix my problem ! ?

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I think its done with the Addon Builder, but still no new map in the Editor.But i saw a Mod Icon behind the Map Stratis and in the File " config.cpp " it says

 

 

"" #define _ARMA_

 
//Class config.bin{
class CfgPatches
{
 class Jeff_Jeff_Flat
 {
  units[] = {"Jeff_Jeff_Flat"};
  weapons[] = {};
  requiredVersion = 1.0;
  requiredaddons[]={"A3_Map_Stratis"};  <-------- Why Stratis ?
  version = "25/01/2015";
  fileName = "Jeff_Jeff_Flat.pbo";
  author = "Jeff_Talley";
 }; 

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Addon builder cannot build maps. End of discussion.

 

The virus warning is undoubtedly coming from AvAst!. The mythical [evg susp]. This is nagware from avast to get you to purchase their real deal. Mysteriously the 'virus' dissapears when you do so.

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