petete809 1 Posted August 2, 2015 Currently, missions end when all players are dead.I would like for them all to go into the spectator, which I have already done, and let the host decide when the mission actually ends. The idea is to have some delay between the death of the last player alive, allow the last player alive to spectate for a short while and talk to the fellow spectators and then end the mission. Any pointers on how to do this gentlemen? Share this post Link to post Share on other sites
Magirot 14 Posted August 2, 2015 Arma_3_Respawn#Respawn_TemplatesIf you haven't defined respawnTemplates in description.ext, "EndMission" (which ends the mission when all players are dead) is enabled by default. You can avoid this simply by defining the templates without "EndMission". For example:respawnTemplates[] = {"Spectator","Group"};As for ending the mission manually, having enableDebugConsole = 1; in description.ext would allow the host (or on a dedicated server, anyone who knows the admin password) to end the mission by running a command like "END1" call BIS_fnc_endMission globally from the console. If you'd rather like something that doesn't involve the console, I'm not sure what would work best. Maybe mapping it to a key press? 1 Share this post Link to post Share on other sites
petete809 1 Posted August 4, 2015 Thank you very much Magirot! You just saved me from bumping my head against the screen. Share this post Link to post Share on other sites