Kingsley1997 39 Posted July 27, 2015 Not sure that's even possible. You might be better off creating your own display overlay because you'd get control over the indexing. Share this post Link to post Share on other sites
R3vo 2654 Posted July 28, 2015 I would incrementally increase the Y value for each message until you reach a certain value. Then I'd start from the lowest value again. Something like: _y = 0; 1st call _line = format ["<t size='0.5'>You killed %1</t>",_victim]; [_line,0,0.8,2,0,0] spawn bis_fnc_dynamicText; _y = _y +1; 2nd call _line = format ["<t size='0.5'>You killed %1</t>",_victim]; [_line,0,0.8,2,0,0] spawn bis_fnc_dynamicText; _y = _y +1; 3rd call _line = format ["<t size='0.5'>You killed %1</t>",_victim]; [_line,0,0.8,2,0,0] spawn bis_fnc_dynamicText; _y = _y +1; if (y>=3) then { _y = 0; }; This is just a crude idea, but that's how I would try it. Share this post Link to post Share on other sites