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Luke DB

bis_fnc_dynamicText

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Not sure that's even possible. You might be better off creating your own display overlay because you'd get control over the indexing.

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I would incrementally increase the Y value for each message until you reach a certain value. Then I'd start from the lowest value again.

Something like:

_y = 0;

1st call
_line = format ["<t size='0.5'>You killed %1</t>",_victim];
    [_line,0,0.8,2,0,0] spawn bis_fnc_dynamicText;  

_y = _y +1;

2nd call
_line = format ["<t size='0.5'>You killed %1</t>",_victim];
    [_line,0,0.8,2,0,0] spawn bis_fnc_dynamicText;  

_y = _y +1;

3rd call
_line = format ["<t size='0.5'>You killed %1</t>",_victim];
    [_line,0,0.8,2,0,0] spawn bis_fnc_dynamicText;  

_y = _y +1;

if (y>=3) then
{
_y = 0;
};

This is just a crude idea, but that's how I would try it.

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