commanderx 17 Posted July 24, 2015 Hi, I would like to implement a paradrop in one of our next missions. Idea is that 20-30 planes fly over the players and some of the planes should drop paratroopers. Any idea how to script this? Best regards Commander Share this post Link to post Share on other sites
DeathF0X 198 Posted July 24, 2015 Some snippets from my mission, i hope it helps you vars: enemySupportHeli : Heli class heli_spawn : marker exit : marker enemySide : enemyside / east enemySupportParas : array with untis ["O_rifle","xdsa"] line 30 replace resistance with side / thx found a bug :) line 39 change path to script call [object like gamelogic ] execVM "reinforcements.sqf" https://bitbucket.org/Skullfox/a3-burning-sky/src/717cb91689e5912bd25929a9626b3aa60aef278a/lib/reinforcements.sqf?at=master https://bitbucket.org/Skullfox/a3-burning-sky/src/717cb91689e5912bd25929a9626b3aa60aef278a/lib/eject_from_plane.sqf?at=master //GER sonst ts3 188.40.81.66:9990 und frag nach Phil Share this post Link to post Share on other sites
sirbuba3 10 Posted July 26, 2015 If you are their group leader hit ~ then 6 then eject. Share this post Link to post Share on other sites
Beerkan 71 Posted July 26, 2015 Check out this script by SPun AI-Spawn-Script-Pack In particualr this script, reinforcementChopper.sqf Share this post Link to post Share on other sites