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smacker909

RPG style inventory system

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I'm thinking about making an SP mission where, starting out with limited weapons, etc. and some credits.. you then earn more credits by doing missions on the map.. which allows you to get more weapons, supports.. etc. An inventory system that keeps track of your credits and your assets.. then allows you to switch them in and out of your ArmA inventory as you see fit. I'm sure this isn't any ground breaking idea.. possibly already a mission out there doing exactly this. If so, can someone point me to it? I'm hoping to find an inventory system/script that does this or something similar. Anyone know of one? If not, I will get to work making one :)

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Check out Whole Lotta Altis mission series. It has a system with similar features you're looking for. But since there's no way to program in OO with .sqf, the code might appear way too bloated with unnecessary stuff.

Accept this as a 'feature' of the .sqf world ;)

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