swillis12931 13 Posted July 11, 2015 Hi all, I recently decided to try out Franze and NodUnit's AH-64D v1.3 Apache helicopters. I am enjoying using them in my custom missions but just recently have I noticed that the crash script included which makes a crash in the Apache survivable causes a slight glitch/lag that last for a second when the helicopter is being deleted and replaced with the crashed model. However, this problem doesn't occur when using the vanilla OFP:R 1.96. I was wondering if anyone has any ideas how to work around this problem without disabling the crash script. Thanks swillis Share this post Link to post Share on other sites
zulu1 145 Posted July 11, 2015 Anytime createunit is used a small lag, a few seconds can be seen. Createunit-and-lag Share this post Link to post Share on other sites
swillis12931 13 Posted July 11, 2015 Zulu1, thanks for the reply. I placed the empty crash vehicle on the map and it worked without any lag. I didn't think that it would happen since I'm running it on a fairly new computer and the vanilla version didn't have any lag when the script was activated. Thanks again for the help! swillis Share this post Link to post Share on other sites