Karl Sauer 79 Posted July 2, 2015 Hey there. I've recently thrown myself at terrain making in the hopes, that I will be able to provide a training area located in Germany, the year 2020-2030. So far I've gotten into it via this CAPTNCAPS youtube videos, which has proven to be very helpful in the process. However, I've run into an issue when I port my artifical terrain from L3DT into the Terrainbuilder, once I rebuild the terrain and generate the layers the heightmap goes from flat with a few hills, to enormous spiky mountains. :confused: I have noticed that my heightmap from L3DT, after multiple tries, is a standard size of 10240, where as the mask, normal and sat images are all 1024. Thank you in advance for any kind of help. Samplers are set to the following: Terrain sampler Grid size: 1024 x 1024 Cell size (M): 20 Terrain size: 20480 (Satellite/Surface (mask) source images Size (px): 1026 x 1026 Resolution: 19.961014 Satellite/Surface (mask) tiles Size (px):512 x 512 Desired overlap(px):16 Texture layer Size (M): 40.00 x 40.00 Share this post Link to post Share on other sites
kerodan 25 Posted July 2, 2015 First of all, you should ensure that the TB Settings (Grid size, Cell size and therefore Terrain Size) are correctly corresponding with the attributes of your heightmap in L3DT (equal resolution etc.) Concerning your specific problem, it would be helpful to get a better example of what you mean with enormous spiky mountains. Maybe it is just a difference in the depiction of your heightmap in L3DT and TB. On a side note, the mask/normal/satmap should correspont in resolution to your targeted map size. If you plan on making a 10x10km map you would therefore need a sat/normal/mask of 10240x10240. Share this post Link to post Share on other sites
Karl Sauer 79 Posted July 2, 2015 First of all, you should ensure that the TB Settings (Grid size, Cell size and therefore Terrain Size) are correctly corresponding with the attributes of your heightmap in L3DT (equal resolution etc.) Concerning your specific problem, it would be helpful to get a better example of what you mean with enormous spiky mountains. Maybe it is just a difference in the depiction of your heightmap in L3DT and TB.. What you mention here, may very well where I've screwed up. I am checking it out now, if it gives me the odd terrain again I shall post a screenshot. - Thank you. Share this post Link to post Share on other sites
Karl Sauer 79 Posted July 2, 2015 Turns out that was the screw-up, they did not match up at all.. :j: So a big thanks to you, as I can now continue my project. Share this post Link to post Share on other sites