OberSchutze 19 Posted June 23, 2015 I am not sure what I did wrong, I made a uniform and it creates a unit and when I load the unit I get a config bin error. The following is the code used to make the uniform and unit: class CfgVehicles { class B_Soldier_base_F; class 20thSFG_OCP_Soldier_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Task Force 2031 OCP Soldier"; nakedUniform = "U_BasicBody"; uniformClass = "20thSFG_OCP_Soldier_F"; hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\20thSFG_Mod\data\textures\20thSFG_c_mcam.paa"}; linkedItems[] = {"20thSFG_OCP_PlateCarrier1_rgr","20thSFG_fast_ocp","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"20thSFG_OCP_PlateCarrier1_rgr","20thSFG_fast_ocp","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; class cfgWeapons { class Uniform_Base; class UniformItem; class 20thSFG_OCP_CombatUniform_mcam: Uniform_Base { scope = 2; displayName = "Task Force 2031 OCP"; picture = "\A3\characters_f\data\ui\icon_U_B_CombatUniform_mcam_ca.paa"; model = "\A3\Characters_F\Common\Suitpacks\suitpack_blufor_diver"; class ItemInfo: UniformItem { uniformModel = "-"; uniformClass = "20thSFG_OCP_Soldier_F"; containerClass = "Supply20"; mass = 80; }; }; }; Share this post Link to post Share on other sites
haleks 8212 Posted June 23, 2015 class CfgVehicles { class B_Soldier_base_F; class 20thSFG_OCP_Soldier_F: B_Soldier_base_F { _generalMacro = "B_Soldier_F"; scope = 2; displayName = "Task Force 2031 OCP Soldier"; nakedUniform = "U_BasicBody"; [color="#FF0000"]uniformClass = "20thSFG_OCP_CombatUniform_mcam";[/color] hiddenSelections[] = {"Camo","Insignia"}; hiddenSelectionsTextures[] = {"\20thSFG_Mod\data\textures\20thSFG_c_mcam.paa"}; linkedItems[] = {"20thSFG_OCP_PlateCarrier1_rgr","20thSFG_fast_ocp","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; respawnLinkedItems[] = {"20thSFG_OCP_PlateCarrier1_rgr","20thSFG_fast_ocp","NVGoggles","ItemMap","ItemCompass","ItemWatch","ItemRadio"}; }; }; You need to link uniformClass to the matching item in cfgWeapons. :) Share this post Link to post Share on other sites
OberSchutze 19 Posted June 24, 2015 That worked great, thanks! Share this post Link to post Share on other sites
7Y-Loki 10 Posted August 9, 2015 this post helped me out too, thanks! ;) Share this post Link to post Share on other sites