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galevsky

[1.46] time is desynchronized on clients watch

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Hi,

I am used to check time with in-game watch but I face desynchronization between serverTime and my local daytime (in-game watches display daytime, right ?) : after 2 hours, clients time differs about 15 min. :confused:

Is there any trick to make in-game watch time equal to the server daytime ?

Thank you for your help... ;)

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